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![]() Quite a nice title screen eh? Lots of action lines and lens flares. Fillmore eh? wasn't that the first land you had to help in Actraiser? Bloody great game that. Played it all night when I got it. Shame about the sequel. Good music too, Yuzo Koshiro wasn't it? Wonder what happened to him. Hic. Mmmm, I love Bailey's. Smooth n creamy. Yum. ![]() No, it's not centipede for the nineties, but it damn well looks like it. This is level one, the insect area, where eyes on stalks and slugs and things attack you. Those purply spikey things are actually my weapons, which are handy for the slugs, as they travel horizontally and splat them. ![]() End of level one, and this horny snail thing pops in and out of the pipes. I'm sure the game is set on easy, as he only needs a couple of good shots to kill. Maybe these lasers are quite powerful. ![]() These blue blasts are the cause of many a crash. Doesn't that moon rock look like it's made up of lots of happy skulls? That asteroid is also very reminiscent of one of the Pacman ghosts too. ![]() I think Jeff Minter had a hand in the graphics. No, not really, there would have been Rizla packets and Llamas around then. And the gameplay would have been a hell of a lot faster and better too. Still, I always died after about 0.0009 nanoseconds with Sheep in Space for years, so I'll stick with AFF for a bit. Coming up to level 2 boss!... ![]() I feel sick. How many incompatible colours can you get on one screen? Shoot the sticky arms off, and dance around in a slow waltz, shooting the blobby bits off: you need to zoom around him as he follows you, and watch out for enemies coming from the sides. Original review first appeared on Shmups. Thanks to Malc for letting me use this amended, improved, slightly less blathery version :) See the original review here ! |
Nichibutsu, makers of Terra Cresta,
also produced this less well known little arcade blast em
up. Unlike R-Type, the graphics really are colourful and bright, pleasingly shocking in some places. For a 1988 game, it's got an amazing retro primary look, and is very classy.The levels are theme designed (space, insects, mech etc) with fitting enemies and bosses to suit these designs. For example, the explosions aren't your usual firey affairs, instead it looks like someone spilt a tub of those wee sugary things you put on top of cakes. What the hell are they called. Hundreds and Thousands, that's it. I haven't mentioned the music yet. Now I can hear it on the PCB, its fabulous. I cant exactly say how or why, it's not really hummable when you switch it off, but fits the game perfectly, just burbles along and reinforces the sort of neo-retro late eighties shootery feel if it completely. I wish they still made chip tunes like this. There's also a version on HuCard for the PcEngine, but it's a bit of a mess. I know the PCE can do perfect shooter conversions, so I really don't know why they faffed it up - it looks like a completely different game at points!
Well, not much of a review, but it's just here as a wee taster. I've also had a couple of lovely glasses of Bailey's Irish Cream and hence am not very coherent, so you're lucky you're getting anything today! :) Malc Heh.. :) Actually I like Armed FF loads too!! Firstly I have to comment on the music. It's Ace!! The first level background music especially is the kind of super-catchy tune that'll be on a play-loop in your brain for hours after playing .You've been warned! Actually both of us have the arcade PCBs now so I think we can appreciate the game much better now than under emulation. Armed F isnt a classic like perhaps Terra Cresta or Moon Cresta but it's a lot of fun to play, with a nifty weapon system that reminds me a little of Irem's Image Fight. And the graphics are actually very pretty in a garish 80's way. Just don't drink too much Bailey's while playing it.. eh Malc?! MikeB
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