1942 Series : Banzai!! Climb into your Super-charged P38
and take on the enemy in their multitude in the air, on land,
and at sea with Capcom's 1942 shooter series..


One of their most famous franchises in the early days, there's not a great deal to be said about these games content-wise (er.. kill lots and lots of enemy aircraft.. that's about it!) but their arcade incarnations were certainly a lot of fun, and I'm still very fond of the original 1942 even after all these years. Special mention has to go to the soundtrack and jingles in the first game, they drove you barmy while playing but you would end up humming the damn things to yourself for days afterwards..
Another 1942 fan Bodhisattva has kindly allowed me to include his vivid recollections of playing the original 1942 : ' Fond Memories of 1942...' here. His attraction to the game in the early days seem very similar to my own.. as he explains in his piece. Bodhisattva also cites Konami's Gyruss and Time Pilot among his other favourite all-time games.. I have to agree, all three games were highly influential in getting me involved in shoot-em-ups in the early days. Good taste that man!
 

1942 / 1943 / 1941 / 19XX / 1944


 

Basically a vertically-scrolling update of the Galaga-style of shooter with a WWII setting, 1942 was a huge success for Capcom on its release in arcades. I liked it a lot at the time, as I could last quite a while on just one credit, until things started to get just a tad too difficult for me around half-way through the game. It was also rather long with 32 stages to battle through before reaching Tokyo, your final objective. There were many home versions on various systems - some good, some downright awful (yes I was one of the unlucky peeps that spent hard-earned cash on the C64 conversion) but the arcade original remains the best and you can play it nowadays in MAME or with Capcom's 'Generations 1' collection for PSX/Saturn which also includes 1943.

Now take a peek at Bodhisattvas Fond Memories of 1942..!

It always struck me as a little odd that a
Japanese producer like Capcom would make
a game in which you play a crack
US fighter pilot and shoot down
loads of Japanese enemy aircraft..

Oh well.. it's just a game eh kids? ;)

The best bit of 1942 was when you
nabbed a power-up and gained these
handy little escort fighters..

1984


Your plane was able to do little 'loops'
out of harms way which was useful..
here we have just 30 stages left to go..!!


If you are on your way to blitz Tokyo
then where the heck is that enemy
bomber supposed to be heading?!

 

1987

1943: Heads Up!.. more aeronautical
cannon-fodder stands in your path..

Three years later came 1943, which is basically more of the same, with a few tweaks and tucks to graphics and gameplay. The main differences were the inclusion of a 'life-bar' as opposed to the 'one-hit death' policy of its prequel, more enemy plane sprites on screen and more destructive firepower, simultaneous 2-player action and bosses at the end of each stage. You also had a new 'smart-bomb'' weapon along with the now familiar 'loops' to help you out. Unfortunately the game was a little disappointing, the classic 'feel' of the original seemed to have been lost in the 3 year gap between the two. Still, it's not a bad game overall.. I never got round to finishing it though.. An alternative version called 1943'Kai' was released soon after, it was pretty much the same game except with a bi-plane theme (bye-bye P38!).

Anyone remember 'Whaam!'.. (the painting..not the pop group!)
.. er this artwork kind of reminds me of it a bit..



Although 1943 added better graphics and
firepower to the mix, as well as proper end of level
bosses (Battleships, Superbombers and the like)
it wasn't as much fun as the original in my
humble opinion..

 

1990

You'd be surprised how much damage a
teeny-tiny plane can do to a big one..

Great graphical design and some cool bosses didn't
disguise the fact that 1941 was really just a remake
of 1943 with a few new features and weapons..
It also suffered from being easier and a
lot shorter than its forebears.

 

Another three years..another sequel.. Taking advantage of Capcom's new System 1 board, 1941 took the series a step further in terms of visuals with some evocative scrolling backdrops and now HUGE end-of-level bosses. This time around the theatre of operations shifted away from the Pacific, with your fighter plane taking on the might of the Axis forces above Europe. A good solid shoot-em-up with some unlikely but entertaining elements (Laser weapons? Stealth Bombers? gargantuan V3 Missiles?). I have a particular fondness for the little design quirk in this game that allows you to 'roll' your plane along walls and background objects while firing so that your bullets spit out all over the screen in all directions. Go on.. try it. You know you want to.

This time around you are joined in your USAF P-38 by the Brits
with an RAF buddy in a Mosquito.. Blimey, they took a bit of
time to enter the war eh? Surely Capcom got things a bit
muddled up here.. ;-)

A couple of my favourite bosses from the game,
a huge fire-spitting tank and an even huger V3 Rocket,
which is nearly 3 screens high..eek!

1941 Review

1996


The lovely clear anime-style graphics of the
initial level hark back to the classic original



Lock-on weapons away as two players take on
the first level's Ayako Special bomber boss.

 
19XX eh? Looks like Capcom ran out of war-years!
With the curious sub-heading 'The War Against Destiny' this game was the first vertical shooter to be released on Capcom's marvellous new CPS2 JAMMA system. After many unsuccessful years of wanting to play this game I finally managed to track it down in an arcade while on holiday in Singapore around 2000 I think. And I wasn't let down. I can safely say that 19XX is by far the best game of the series, with fantastically stylish, colourful graphics, oodles of playability and some unique and excellent design features.

Chief among these new features is the ability to 'lock-on' to enemies with your weaponry, in a similar manner to that seen in Layer Section. To 'acquire' their target the player has to first hit the enemy's weak spot with their charged 'lock-on laser', a whole skill in itself, before hammering the fire button to deliver the kill. Brilliantly implemented, this new system adds a whole new level of playability to the series. The game is fast and smooth with larger, clearer graphics than its predecessors, and with some beautiful stage backgrounds and lovingly animated bosses. One, an enormous batlleship several screens high, is particularly impressive. Another new feature is the ability to hold the bomb button down and charge a 'super smart bomb', great in boss battles. One of the very best vertical shooters of the 1990's, I was lucky enough to acquire the JAMMA board a few years back and still play it regularly to see how far I can get on one credit. It's definitely a game I will never want to part with..

 
 

2000

 

..unlike this one unfortunately. The final title in the long-running series 1944 was commissioned by Capcom from the normally reliable shooter developers 8ing/Raizing, again on the CPS2 system board. Though I can see what they were trying to do, namely attempting to take the series back to it's roots in creating a modern take on the original two 1942 and 1943 arcade games, 1944 fell somewhat short in the playability stakes, especially compared to it's immediate predecessor.


(Left) The excellent attract mode does its job to draw you to the game
(Right) Decidedly old-school graphics although admittedly with a
modern extra level of detail compared to the old games.

The main problem is that the horizontal screen format doesn't work as well as a true vertical one for this type of game. In the original 1942 there was a decent amount of space on the y-axis between your plane and incoming enemy craft, and greater skill was required to shoot them down, especially if trying to get bonus points and a 100% shooting rate. Here enemy formations emerge a few inches above or to the left or right of your plane, whereby it's ridiculously easy to blast them to smithereens at what is effectively point-blank range. The graphics are highly detailed but deliberately small-scale to emulate the feel of the originals, so overall it's far less visually impressive than 19XX. There are 15 stages in the game which is great but they are short and rather samey, bosses are unassuming and lack variety, and the game quickly becomes repetitive. Plus the fact that instead of 'lives' you receive a 1943-style energy bar meaning that the adrenaline-rush of avoiding the 'one-hit death' is gone so it's really not nearly exciting to play as it could have been. I'm glad to have it if you know what I mean - the game does have it's moments, it's nice to have your long-lost little wingmen back and the level of visual detail is indeed fab- but it's sad the series didn't go out on a high but rather with a bit of a whimper. Oh well.. anyone want to buy a 1944 arcade PCB off me?


(Left) I like the new high-altidude 'charge' attack - simulated by Raizing making your plane BIG and thus NOT FAR AWAY
Boss fights are probably the most exciting bit of the game, with a time-limit to blow up all the various bits of the boss
- guns, turrets, control towers and the like. Get less than 100% of these targets and the mission is deemed a failure .
(Right)This is the tank boss from stage two and he's one of the more impressive bosses
actually with lots of gun trurrets which rotate and track you round the screen.

Next page: Capcom's shooters -
Section Z, Sidearms & Forgotten Worlds.
 
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