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Boringly,
they don't let you shoot the whales. Shame. I
was looking forward to some blubber blasting.

Mmm.. what shall I shoot at. Those choppers
look nice. Or
maybe that big boat. All the different
turrets and gun
emplacements shoot and can be destroyed
independently.. great it is.
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Level one Boss has got these extensible arms
which are quite unavoidable sometimes. Things
happily speed up a bit here, I love the way
the missiles go off-track in the rushing
water, and fall back onto the baddie!
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Level Two takes place in
a sunken city, a bit like L.A. (as in 'Escape
From') Best bit here is the way you blast
through motorway (freeway:) overpasses, and
they fall down. Made me grin inanely.
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In a stadium where they play something called
Football. Although it's not proper Footie,
like wot we play in the UK, Guv. I hate these
bosses, the swirly attacks traps you, and the
only challenge you have here is bearing the
tedium.
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This is what I call the Metal Slug Level.
Everything is blow-up-able. I can play this
level again and again just looking for tiny
details. When you think about it though, it
doesn't say much for the gameplay, and the
focus of the game is a bit off |
A
SECOND OPINION By Mike
Glug Glug
Glug. It's Metal Slug in a Sub. Well
you have to hand In the Hunt a
certain number of originality points. It's not
everyday you get to drive a submarine and blast stuff
underwater in a 2D shooter. Makes a welcome change
from all the shamelessly similar space or fantasy
settings we normally see. I first played this in my
local Sega Park and remember being
amazed by the graphics at the time. This was several
years before I first played Metal Slug and
the visuals (which I believe were produced by the
same graphic artists who would later work on the
Metal Slug games) were incredible for their time, in
particular the level of detail involved. As Malc
points out, everything seems to be blastable,
enemies, from huge planes and battleships to gigantic
deep-sea monsters all blowing into tiny smithereens
and exploding all over the screen in a rhapsody of
destruction. Yeah.. this I liked! After feeding a
large wedge of cash into the arcade cab though I
fairly quickly came to the conclusion that this game
is designed purely as a 'quick-thrill',
kill-you-quick money-eating arcade shooter, unlike
the fine-tuned, beautifully designed 'learning curve'
shooters of the company's golden era such as R-Type. The fatness
and sluggishness of the sub and the number of enemies
and enemy projectiles on screen at one time quickly
overwhelm, and bosses, at least from level two
onwards, are almost impossible to defeat without
losing at least one, if not several lives, leading to
severe player frustration. You just can't move fast
enough to outrun high-velocity enemy fire. You watch
it incoming, you push the stick and you swear at your
litlle sub as it putt-putts at about 3mph before
smacking into a bullet.The bosses though, are lovely
looking creations, especially the Neptune-gone-Bad
boss who chases you for screens and screens upwards
towards the ocean surface. Very much like one of the
bosses in Metal Slug 2. I now own
the Saturn and Playstation
versions so will now ocasionally drag it out to
fullfil any Jacques
Cousteau-ian destructive urges and I do have a bit of
a soft-spot for the game (especially the graphics)
but in all honesty for one of Irem's
final shooters it's not one of their best.

Level 4, and a snake sub-boss has just wasted
my sub. You can see it just cracking up. The
lava blasts here are so good you could watch
them all day. |

Sega Saturn Cover Scans for In
the Hunt are here
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The polar ice caps have
melted, flooding the Earth. Bummer. In a post-apocalyptic
(and presumably very wet) Japan the Dark Anarchy Society
(DAS) are poised to do some very bad things. Go stop
them. In your Sub.
Reviewed by
Malc.
I love anything to do
with deep-sea monsters. Films like Leviathan,
Deep Star Six, The Abyss
and even Jaws I adore. Nearly wet my
pants just thinking of going to see Sphere,
and yes, I know it's a bit bollocks. Still, the book was
good. So it was with great trepidation of an imminent
damping of the underwear when I bought the conversion of
'In The Hunt' for my Playstation a
couple of years ago. And it was with mixed feelings and
thankfully dry knickers when I finally switched off and
considered the value of my purchase.
You can probably tell I was a bit disappointed with it.
Believe it or not I don't immediately fall in love with
every shmup I see. I'll give you my don't likes
first, then end on a positive note. Lets make a wee list:
NOT GOOD THINGS:
The
main problem I have with it is the lack of speed
and excitement. It's just too damned sluggish!
Notching up the speed on the sub itself would
have worked wonders, or even a speed select
switch like in all those PCengine games would be
preferable. It feels far too treacly, even with
the max amount of speed ups collected. Dunno
about you, but I prefer my shmups to be
heart-racing affairs. Wait a minute, I seem to
remember a speed up cheat for the PSX version...
anyone got it anywhere? Should have been a
standard option anyway.
The
graphics get just too confusing. This is a major
bugbear I have with a lot of modern shooters. You
should NOT die because you can't see bullets that
are hidden by explosions. Cardinal sin
transgressed there, and I expected better from Irem.
Yes, the explosions are really cool, except
there's just TOO MUCH of them while you're
actually playing.
I
don't like the scrolling method. You have to push
right all the time to move the screen, which I
really think increases the sluggish ploddingness
of the game. There IS a time limit, but it
doesn't seem to be any incentive to get your arse
in gear. Whereas R-type was a test of dexterity,
memory and sheer skill, ITH depends more on luck,
lots of credits, and the inclination to stick
with it.
Your
ship is too fat, and hence it's difficult to
dodge bullets. It's a chubby wee tub indeed. Last
Resort on the NeoGeo is a bit like this,
as the craft in that is too long. Extremely
annoying when there just isn't enough room to get
out of a nasty situation.
Well, I know
it sounds like I thoroughly hate the game by now. And
everyone else who has seen it thinks it's Irem's best
game ever. The graphics have got a lot to do with this,
they really are damned good. Which bring's me onto my 'Do
Likes' List:
NOT BAD
THINGS:
- Graphics.
Finely detailed, huge amounts of care and
attention spent on the many frames of
animation. Everything is beautifully
coloured, and even the smallest enemies
move with well-oiled pixels. The
backgrounds are rich and varied, and the
Bosses are wonderfully realised. It's
definitely a looker.
- Attention
to detail. It's a shame they
didn't spend as much time on the
gameplay. The only other game that had as
much graphic detail in it was Metal Slug. Everything is
shootable, and there are loads of
brilliant set pieces going on all the
time. Like the bulldozer which sweeps
trucks of the quayside into your path, or
the train which falls and breaks to tiny
pieces when you smash the bridge. And
look at those whales at the start - don't
they look beautiful? Everything is hand
animated with lots of frames, even the
explosions are all different.
- Weapons.
Although there's not much variety, they
all behave exactly as you would imagine.
I especially like the corkscrew one which
swirls through the water leaving bubble
trails. And when you get to the surface,
the guns break out, great for splatting
helicopters.
- Bosses:
Some are just fabulous. My favourite is
the snakey ones in the underwater lava
level...the use of colour here is
spot-on, and the way the snakes bleed is
just like a huge underwater snake should.
I like the upwardly scrolling level too,
with the Rock-Neptune chasing you up
screen and smashing through brick walls.
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So you see, it's not all
bad. I like it, but it's not the game to convert
a non-believer. I'd play it if someone wanted a
2-player blast, but it wouldn't be at the top of
the pile for a swift one on my own. A wee while
ago, the RAGE emulator added 'In The Hunt' to
it's stack of emulated games, so now you can play
it without a Playstation. (I'm eagerly awaiting
the next update of that emulator, its got to be
one of my favourites.)
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Just wait
until you blast this train off the tracks. An
amazing set-piece! Bet it makes you smile too.
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Level three Boss, and a difficult one at that.
The major problem is that you are confined to the
water throughout, and look how low the water is
here. Barely a puddle!
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End of level 4 boss, a dragon/slug arrangement,
but the heads seem to be upside down!! This is
where I picked up the totally super wavey laser
missiles (not shown here), the best weapon in the
whole game.

And so I died, a watery grave is mine. Neptune
with acne climbs up a shaft behind you, leaving
you no time to dawdle. Good word that. Dawdle. He
goes a bit Alieny at the end, and his eyeballs
chase you around. Bet you didn't allow for this
when you joined the Navy.
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