Having originated on the Taito F3
arcade board, Darius Gaiden looks and
sounds impressive. You can expect
plenty of visual effects at almost
any given time (sprite scaling and
rotation, parallax scrolling, alpha
blending, etc.) This does cause some
slowdown problems during a few
points, most noticeably when a black
hole bomb is activated. It's a rare
occurance but still worth mentioning,
and I'm sure it's due to poor
programming rather than hardware
limitations. The game is just as
lavish in the sound department.
Taito's Zuntata
sound team really did a great job
with the soundtrack. It's not
something I'd put in my CD player
mind you, but it's very distinct and
works well with the atmosphere. And
speaking of which, the soundtrack is
red book audio.
Darius Gaiden has 28
levels in total, 7 of which comprise
an actual run through the game. At
the end of each level you're given a
choice between two routes. Depending
on the routes you take the game
changes in various ways. Some are
more difficult than others and have
more scoring oppurtunities, as well
as determining the final boss. This
layout adds quite a bit of replay
value. After playing the game
regularly for months trying to
perfect a particular route, it still
feels like I've only scratched the
surface. Another way the game changes
is through the rank system.
Rank means that after certain
conditions are met, the game becomes
harder. In Darius Gaiden's case the
more red powerups you collect the
harder the bosses become (more life,
more attacks, faster projectiles.)
The upside to this is that you'll
have more chances to exploit them for
points. It's a relatively basic
system but gives the game a little
more depth. 
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Golden
Ogre: Looks tough but he's a big wuss..

The 'Black
Hole bomber' in action against
the 'Ancient Dozer' boss. Very
trippy.
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Coelocanth-boss 'King Fossil' will
be
very familiar to long-term Darius
fans
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'Electric Fan's preferred method
of dispatching
the Silver Hawk is sucking you into
its tentacles.
Failing that chucking clown fish at
you.
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Aside from the
slowdown issue mentioned
earlier, there's only one
other flaw that deals with
the game's autofire. I've
seen a bunch of reviews where
the game is docked pretty
hard for having "too
many enemies on the
screen" or "not
enough bombs." Well,
there's a reason for this.
The default firing rate is
downright horrible. Luckily,
this can be remedied with
either an autofire controller
or a code (hold B, press Y,
right, left, X, Z, L,R at
"Game Start"
screen.) What's odd is that
during the attract mode demo,
there's an obvious increase
in the firing rate from the
default, so you have to
wonder why they didn't change
it for the actual game.
Darius Gaiden
on the Saturn is arguably the
best home conversion of the
game available to date.
That's including the more
recent Taito Memories Joukan
version (PS2), which uses
filtered and upscaled
graphics, a big no-no in case
you're wondering. Along with Layer
Section,
Darius Gaiden is one of the
cheapest 2D shooters you can
import. It's also one of the
few shooters that got an
American release (turns out
there is something we can
thank Acclaim for.) Which
ever route you choose
(sorry!) Darius Gaiden is
sure not to disappoint. JoshF
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The aptly named 'Neon Light
Illusion'
causing the destruction of several
million
dollars worth of Silver Hawk.
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The 'Prickly Angler'boss
about to get nasty. Note
the colour-warping in the background,
in-game it's quite alarming..
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Fighting alongside a 'captured'
mini-boss - an idea
further developed in sequel G-Darius
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A later 'Jungle' level very
similar in design
to one seen in Irem's R-Type
Leo
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