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DRAGON BREED

 

By Irem Arcade 1989

 
  Review by Malc



Some days fly by without a whimper. Some days get noted in the Shmup history book. One of those days was when that young impudent upstart of an emulator RAGE added Dragon Breed to it's slew of supported shooters. I was reminded of when Dragon Breed popped up in my favourite arcade in Glasgow (the Treasure Island, now a mere shadow of it's past glorious self) and I dutifully pumped my 10 pees into its bowels. Damn I miss those days:)

Anyway, they're back with the revitalised emulated version of a real classic Irem shooter, so fret ye not. Featuring a small boyish type character, sitting astride a huge dragon (the real star of the piece) the game eschewed shootemup convention (Watch out, I'll be using that other EDGE cliched term in a minute, see if you can spot it UK fans!) by adding a much needed extra element of control.

Your dragon had several different powerups, each of which had significantly different weapon styles, even allowing you to curl up and protect your rider. Best of all was the control you had over the tail, which you could arse-bash the aliens with. This seminal title mixed the best elements of
R-type (detailed bosses, holdie-downie blast shots and damn hard gameplay) with a more random, less strictly structured level design. The graphics are still pretty much unmatched today, with a unique fantasy/alien feel to them, and unlike some contemporary shooters, these graphics did not get in the way of the game.







Power-ups
can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. The power-ups resemble lanterns with a coloured sphere in the middle.

There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected.

  • Red - enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected.

  • Yellow - enables the dragon's body to fire tiny yellow crescents in all directions.

  • White - enables the dragon to produce up to four miniature dragons, which home in on enemies.

  • Blue - enables the dragon to fire downward bolts of electricity from its underside.

   
Ahh.. Dragon Breed. This was one I don't recall ever playing much in the arcade but I do remember salivating over the stunning-for-their-time visuals in an advert in ZZap! for the Commodore 64 version.. which incidently distinctly showed the arcade version's graphics rather than the Commies'! Damn those pesky US Gold ad people! Hard innit too eh Malc? I don't think I've ever got much farther than level 3! Mike


Detail from the arcade flyer - click for a full page view

Next page : some: Easy Bosses!
 
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