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![]() US Arcade flyer - click to enlarge!!
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Gyruss
is a unique and timeless piece of arcade game design, a
pure, simple and unadulterated shooter of the kind they
just don't make any more..and more's the pity. Playing Gyruss is an almost hypnotic experience, while the aliens zoom in from the edges of the screen and the stars swirl and spiral in the background, and a great pop-synth version of Bach's Tocatta blares out on the soundtrack, it's all too easy to lose concentration for a second or two. Which can be a fatal mistake at the higher levels, as they are Hard with a capital H! While I was a huge fan of the arcade version the nearest I could get at home to the Gyruss experience was with Parker Bros (admittedly good) C64 version. The NES version also warrants a mention due to the fact that it included a few added end-of-stage bosses, unlike the original. Hmm.. there's a time and place for bosses but Gyruss wasn't really one of them in my opinion.. However now we can enjoy the original (and best) arcade version in all it's glory (great music and all) in MAME. Interestingly, Gyruss programmer Yoshiki Okamoto left Konami soon after it was released after it failed to do as well as Time Pilot - he went on to design 1942, 1943, Sidearms, Final Fight and Street Fighter 2 for Capcom (where he still works) soon after..
Another nice
Gyruss page! : Also well
worth reading is a fascinating |
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