


 
 
Gradius Gaiden Ships
- Left to right 1. Vic Viper
2. Lord British 3. Jade Knight 4. Falchion Beta.






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Gradius Gaiden is
still after all these years the best reason for a
shooter fan to hang onto that ageing
Playstation..
Aside from its
extraordinary platforming effort, Dracula
X: Nocturne in the Moonlight (also known
as 'Castlevania: Symphony of the Night'
in the US), Konami has been
somewhat dormant in their efforts to bring back
some of their most popular games from the '80s
and early '90s. I'm a shooter fanatic, so the
games of that era from Konami are very special to
me, and most people who owned a Super
Famicom/SNES or PC Engine/TG-16
at the time undoubtedly remember some of their
best efforts. Their Parodius (Deluxe Pack, Sexy Parodius,
Jikkyo Oshaberi Parodius (Parodius
3)) and Twinbee Deluxe Pack
titles, which have simply been conversions of
older arcade and home games with a little more
gloss, don't count in this case, although I still
regard them as being among the most entertaining
shooters out there. What I'm referring to here
are true 32-bit upgrades/sequels
with refined and new gameplay elements which
still retain the feel of the originals. Namco's
Xevious 3D/G+ failed at
improving upon the original in any significant
way, so naturally, I was skeptical when I heard
that a new Gradius was headed
for the PlayStation. However,
after seeing what Konami was capable of pulling
off with Dracula X, I waited for this title with
optimism, and what I then experienced did not
disappoint.

However, and this has no bearing on the game
itself, if there is one thing that has bugged me
about Konami's titles as of late is the poor
quality of their CG FMVs. I found the ones in
Dracula X to be average at best (no textures on
parts of the castle, etc.). Gradius
Gaiden is no exception. While it's not
the worst FMV you've ever seen (games like
Hudson's Bloody Roar and Takara's Toshinden 2
hold that title), it's not all that great,
either. However, in a day and age where flashy,
rendered intros have become almost standard or
expected, I sometimes forget that these things
are actually a bonus. If we didn't have the CD
storage medium, we wouldn't have ever experienced
the FMV that games like Final Fantasy VII, Rage
Racer, NiGHTS, Soul Edge, and all the rest have
charmed and amazed us with. So, in that respect,
it's nice that Konami included this intro at all
(although it definitely wouldn't hurt to see
their CG work improve in the future).
Konami has successfully retained the feel of the Gradius
series with this latest installment. And
like Dracula X, Konami Computer Entertainment
Tokyo (KCET) has added a whole slew of new
options to satisfy almost every shooter fan out
there. You now have four different ships to
select from, all of which vary greatly from one
another. The strategies you need to learn in
order to master each ship are diverse and add a
lot of variation to the game itself. Certain
weapons work better in certain stages, and
conversely, have their own disadvantages as well.
For the Gradius veterans out there, you're aware
that the power-up order for the Vic Viper
ship is Speed Up -> Missile
-> Double etc. You
can now rearrange all of your weapons so that,
for example, Missile comes
first, Force Field comes next, Option
after that, and so on. Basically, you
can custom tailor your ship exactly to your
liking. You can also select manual and
semi-automatic power-up arming, similar to the
Parodius series. As I mentioned, Konami has added
features to this shooter which are new to the
series. Specifically, the biggest upgrade to the
gameplay is the option to power-up your
weapons 2 times. In all previous Gradius games,
you were limited to upgrading to a new weapon
(such as a Laser), and that was
that. It didn't get any more powerful. In Gradius
Gaiden, you're allowed one additional level of
power-up, and the upgrades make a big difference
in how many enemies you hit and how fast you hit
them.
Gradius Gaiden also marks the first Gradius title
sporting a simultaneous 2-player mode,
which has been sorely lacking from this series,
while Twinbee and Parodius have had them since
early-on. It's a nice addition to an already
classic series, and allows you to blast through
these levels with a friend.
Graphically, Gradius Gaiden is gorgeous, and like
Dracula X, this game needs to be seen in motion
to be fully appreciated. There are all sorts of
environmental and special effects, such as blizzards,
avalanches, collapsing
glaciers, crystals
which refract lasers, landscapes being torn apart
by whirlwind-like black holes
and many, many more. Colors are vibrant and
sprites are drawn and animated splendidly. Konami
makes full use of scaling, rotation,
morphing, motion blur,
smearing, transparencies
and every other special effect up the
PlayStation's sleeves to deliver visuals seldom
seen in a 2D sprite-based home shooter, if ever
at all.
Konami has also come up with some truly nasty
bosses. The first few stages possess bosses which
are quite easy to defeat, but later in the game,
defeating these bosses becomes an exercise in
precision movement, targeting, and dexterity. It
never gets to the point of being unfair to the
player. This is a stark contrast to some of the
insane bosses in Saturn shooters like Toaplan's Batsugun or
Atlus/Cave's Dodonpachi, which
almost require that you use super bombs against
them. In Gradius Gaiden, however, they are
difficult yet not impossible, and require you to
be on your guard at all times. This is the mark
of good game design in a shooter, where the
developers have hit the right balance between
difficulty and playability for the game's Normal
difficulty setting. In lots of other shooters
these days, players are almost forced to choose
the Easy setting just to get
through the game.
In the sound department, the game has its highs
and its lows. Musically, I've never heard music
this good coming from a Konami shooter. The tunes
are bright and full of sharp highs and some very
tight low-end. Some level tunes are even
accompanied by choral background vocals, which
further enhance the experience of this game.
Think of the music as a blending of Salamander 2, RayStorm and Darius Gaiden. It's very good, and the
only downside is that the music tends to get
drowned out by the sound effects while you're
playing the game. Luckily, you can adjust the
music/SFX levels in the options menu to your
liking.
Sound effects are above average, and do their job
adequately. However, the voice in this game is
somewhat of a letdown. It's not that the voices
are recorded poorly (quite the contrary), but the
people Konami hired to do the voices sound very
weak. It sounds a lot like a US dub version of a
Japanese game or anime (think Castlevania:
Symphony of the Night in the US). Luckily, the
voices do not play that big a part in the actual
game itself, so it doesn't really hurt the game
too much. Some of the bosses, however, spout off
some truly horrible dialogue, such as the level
4 boss, who says something to the effect
of, "You think you can beat me with that?!
Loser!" Yes, and these are supposed to be
alien life forms who are talking to you. Really
bad stuff. On the plus side, Konami has included
two different sets of voice samples, Male and
Female. Therefore, you can choose either one to
announce weapon names, message announcements, and
the intro dialogue. Nice touch, even though they
sound like your standard B-movie fare.
The final issue in this title that slightly irked
me is the fact that in one player mode, if you
die, it takes you back quite a ways in the level,
and you are basically left with zero defenses,
except for one power-up credit (allowing you one
level of speed-up). In higher levels, this
becomes frustrating, as the enemies attack in
complex and fast patterns, and therefore, it
becomes somewhat repetitive. In the Saturn/PSX Parodius
games, you were given the option of turning this
on and off, which would have been a good addition
to this title. However, if looked at from a
different perspective, this prevents people from
sitting there and continuing while the level just
scrolls on by, allowing them to blast through and
finish the game within a short amount of time.
This, coupled with the limited number of
continues (although you can boost up your reserve
number of ships in the options menu), will give
even the most seasoned shooter players a great
challenge while making their gaming dollar go a
long way.
All-in-all, I can heartily recommend this
title just as much as Taito's RayStorm or
Squaresoft's latest foray into the shooter genre Einhander.
Score
out of Five:
    
Mike Motoda
Thanks Mike. Like Mike M,
this is still my favourite Gradius game too, just
pipping the brilliant Gradius V
because of its two-player simultaneous mode and
being a slightly more enjoyable game overall. To
my mind, in fact, this is the most playable
Gradius of them all. It still has that Gradius
difficulty curve but it's in no way as inhumanly
hard as Gradiuses 3 or 4, it has some of the best
hand-drawn2D graphics ever seen in the series (or
indeed on the Playstation) and it's got (count
em!) FOUR different ships - more than any other
Gradius - each of which is kitted out with a
completely different compliment of weaponry (I'm
particularly fond of the Falchion
Beta myself as its
Anti-Gravity gun is great for bringing down
bosses) . If you still have a Playstation
knocking about and haven't yet played Gradius
Gaiden.. for goodness sake go here and
grab it!
For more info, screenshots
and cover scans of Gradius Gaiden
take a look at the older feature on DAM here
.
Mike B
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