IBARA

By Cave Arcade 2004
Sony Playstation 2 2006
Review By Mike



Ibara's lovely artwork - click for bigger versions.

From Cave, one of the last remaining Japanese games producers still rolling out 2D shootemups, Ibara is the spiritual succesor to the now defunct Raizing's cult shooters Battle Garegga and Battle Bakraid. Set in a fictional 19th century European country called Eidelweiss, your'e an undercover agent sent to destroy an organization called the Rose Garden, a band of six feisty anime-styled females (read stage bosses) comprising of mad scientist Dr Theresa Rose and her five daughters, whose hobbies include dressing up in bondage-gear, piloting enormously destructive steam powered airships and tanks, and taking over the world. Sounds like another good excuse to blow things up then!




Unfortunately. unlike Garegga, only two planes are available, one
for each player. Still.. they are quite nifty looking craft and I like
how the propellors are rear-facing in order to fit those enormous guns ;)

On first play what you'll notice most is that game doesn't feel like a Cave game so much as a Raizing one, unsurprising given its Garegga/Bakraid legacy. This is because after Raizing's demise, Shinobu Yagawa, programmer of the aforementioned two games joined Cave and worked on this title. It certainly shows, Ibara is basically an updated and super-charged Battle Garegga, taking a host of features from this game and its sequel and distilling them, along with Cave's own manic shooter stylings, into an intense and gratifying new shooter epic.



Port City: the first level and right from the start Ibara assaults
you mercilessly with attacks from all angles and dozens of
enemy airplanes, tanks and gun-positions taking pot-shots at you.
The amount of on-screen debris and explosions tops even Battle Garegga.

Cave have long been famous for the visually stunning design in their games and Ibara is no exception, its exquisite retro steam-punk styling truly is a thing of beauty. An unprecedented level of detail is present in just about every graphical aspect of the game, backgrounds, enemies, bosses, even the design and animation of your ship are top-notch. Ibara is also one of the most graphically 'busy' shootemups to date, with an extroadinary amount of on-screen explosions and particle effects thrown across the screen by wrecked enemy craft and buildings, which unfortunately can sometimes obscure enemy bullets unless you are paying very close attention indeed. This is particularly prone to occur on the increasingly frenetic later levels where the shrapnel-count increases substantially. However as this was also a feature of previous Raizing shooters, experienced gamers will take it in their stride.



(Left) The first level boss which has a very 'Raizing-esque' attack pattern.
(Right) The second stage: a wasteland populated by nasty fire-spitting turrets

In true Garegga fashion you can equip your ship with up to three outrigger 'multiples' each of which arrange themselves on your left, right and rear flank respectively. However, in a genius stroke from Cave, you now can equip each of your individual multiples with different weapons, by collecting weapon icons on the corresponding side of your ship to the multiple you wish to change weaponry. This adds further depth to the game as you experiment with different combinations of gatling guns, rocket launchers and flamethrowers to name but a few of the seven different varied power-ups available to you.


IBARA WEAPON SYSTEMS
(Left to Right) 5-way, Burner, Gatling, Homing


Vulcan, Napalm, Rocket

Ibara reintroduces the unforgiving 'rank' system of the Raizng games of old, which means the game constantly re-adjusts its difficulty level as you play. For example rank, and therefore difficulty, increases each time you collect power-ups and decreases if you lose a life. Better players that are too successful in the game will especially find themselves targetted more viciously by enemies, particularly bosses, which vary their attack forms and defensive bullet patterns with rank. If that wasn't enough to worry about the games diffculty curve is one of the hardest out there. It really is designed specifically for hard-core shooter fans who've cut their teeth over many years on the rock-hard difficulty of Raizing games. Personally I find it a much more difficult title than either Garegga or Bakraid, with the game usually destroying me completely by the start of level three if I'm using just one credit. If I do get lucky and get past levels three's obscenely well-defended armoured train and its accompanying bullet storm the stage boss obliterates me very quickly indeed in a murderous hail of projectiles. Maybe I just need practice.



(Left) Totally OTT exploding sub-boss.. check out the burning fragments of baddie!
(Right) The second stage boss with typical 'bullet storm' attack pattern..
pray you still have some bombs left for this bit..

Other similarities to Garegga are the floating medal 'chaining' (bonuses awarded increasing each time you pick up a floating medal but being reset to zero if you let one pass the bottom of the screen) and the collection of 'bomb framents' revealed by destroyed enemies in order to add extra smart bombs to your stock. Standard smart bombs are supplemented by a secondary and very enjoyable to use bomb attack called the Hadou Cannon which uses up bomb fragments at a much higher rate than the standard bomb but unleashes a devastating attack similar to Darius Gaidens's 'Black Hole Bomber' and lingers for a longer time span sucking up or turning enemy bullets into bonus-point roses and causing massive damage to bosses.

Hidden 'special power up' configurations are also available to your multiples if you collect a predetermined sequence of particular weapon pods, for example the ability to add 'homing' weaponry which is very welcome indeed!



The first four bosses in Ibara correspond to the first four characters
of Rose Garden.. each one trieds to taunt you as you prepare to attack.
Enough with the taunting.. puts me off my blasting! Anyway I've yet
to see past boss four to be honest on the PS2 version,
not wanting to credit feed and spoil the game.

The Playstation 2 port of Ibara, published by Taito, is excellent, marred only slightly by minor loading delays between levels. It features a full 'Tate' mode for those wanting to play the game as intended (telly on side). The conversion also includes a special 'Arrange' version of the game providing extra features not seen in the arcade release such as the ability to change bullets to appear more visible onscreen and the ability to change player ship/multiple formation and weapons in real time. It's a shame it doesn't look likely to ever be released outside Japan, a fate than befell previous excellent PS2 ports of Cave shooters like DoDonPachi III , Mushihime-sama and (a particular favourite of mine) ESPGaluda. However if you have the capabilities I'd highly recommend an import. Yes it's an incredibly tough and unforgiving beast of a shooter but Ibara represents not only a pinnacle of modern shooter design from masters of the genre Cave but also an unexpected but very successful modern evolution of Raizing's wonderful legacy.

Score out of Five:

1/2
Mike B