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LAST DUEL
By Capcom Arcade 1988

 

A bizarre mish-mash of top down racer and shoot'emup starring a futuristic flying car, but no Michael J Fox, Capcom's Last Duel is one of the company's oddest arcade creations.

"This is the story about twin planets, Mu and Bacula, far away from our own galaxy.."

Last Duel is a strange but quite playable shoot'emup-cum-racing cocktail where you're given the keys to a nifty car/bike/plane transforming contraption which looks like its somehow escaped from kids TV cartoon M.A.S.K. in order to star in a Capcom arcade game. In the spirit of many an 80's arcade title there's also a 'hot chick' to rescue should you make it to the end (you did remember to bring all your your pocket money didn't you?) which is nice. Think she's a princess or something so you'll be in with the bling if you make it. Yeah you'll be broke and your parents will probably give you a swift clip round the ear for wasting your youth but saving the galaxy is important stuff. And she's got hardly any clothes on..



Last Duel
contains six vertically scrolling stages and alternates with each stage between two different game styles. The first stage has you motoring through a track-like course Spy Hunter-style (actually it's more like Data East's Burnin Rubber to be more specific if you take the ability to jump into account). The screen scrolls at a semi-controllable speed which can be increased or decreased by pushing/pulling the joystick respecively. Extra weapons can be collected in the normal shooter fashion and it's just a question of blasting your way through the gauntlet of enemy cars and gun turrets until you reach the level boss. Later levels have gaps in the track that can only be traversed by 'jumping' over them (represented with the oft-used 80's graphical trick of making your car sprite twice as big as it was on the ground). All good clean arcade fun. A minor annoyance though is the fact that if you don't keep up with the scrolling you can 'collide' with the bottom of the screen and blow up, even if you are only pootling along at about 15mph. These futuristic flying cars might look pretty but they're not all that durable.

Every other stage your car cannily transforms into a spaceship and you take to the air in a series of bio-organic levels very reminiscent in appearance to Nichibutsu's Armed Formation F. The graphics are actually very nicely done, with some atmospheric and often luridly coloured parallax scrolling backgrounds which fade gently in and out behind your ship. The visual style is interesting with a certain familiar Capcom-ness mixed with what feels like a possible Toaplan influence to the overall graphic design. It's fairly unique among Capcom's arcade releases in this respect.

Handily in 'flying mode' your ship has a 'rolling' capability which gives you a fiery Terra Cresta-like transformation to shield you from the enemy onslaught. In simultaneous two players mode it's actually possible to control both the plane and car iterations of the craft at the same time on the 'track' stages and to unleash a team 'surface attack' when both of you are in plane mode. Cheekily though the designers deliberately made the game harder when two players are onscreen throwing a higher number of enemy formations your way.

The stage-two miniboss doesn't hang around but just
sails on past your ship spitting a few bullets. Wuss.



Above: The stage two boss is a bit rubbish frankly,
looking like a
Ghouls'n'Ghosts reject and
assaulting you with fireballs nicked from Street Fighter
Below: Weird alien terrain - all very
Outzone.





Stage three is very pretty indeed. These green blobs
stick to your ship and slow it down unless you can
knock them off on a bit of the background. Clever.



Level five's slippy-slidey ice world is the habitat
for this tank-boss which disengorges smaller
tanks at you.





Just you, a car, and an open road.
And lots of stuff trying to kill you.



At the end of the first stage course you'll fight
these wormie things in bunkers.

And here's yet more wormie things zipping in and out
of their bio-organic lairs
R-Type style on the first 'flying' level.

Last Duel isn't one of Capcom's best arcade shooters but it has a certain charm which was enough to tempt me to pick up the PCB a few years back. Cheap too, only about 25 quid. Nowadays you can play it on Capcom Collection Volume 2 on the Playstation 2, although unfortunately the package has no 'Tate' option to rotate your telly and play it in true vertical mode.

Still, it's an underrated and enjoyable blast, with the car'em-up sections adding something fairly unique to the standard shooter flying bits and making up an enjoyable little old-school arcade action package.
With or without the semi-nuddy ladies. MikeB



Around half-way through the game, just in case you're starting to
lose interest or thinking of putting your cash in
Nemesis instead,
the male teen demographic is targetted mercilessly as above.



Skeli-dino boss - some nice animation here.



Going all 'fiery pheonix' with the 'rolling' shield option.



Final Boss - all pink and squidgy like an enormous lobster.
Not quite done yet though so cook him a bit more
with your laser weapons at around gas mark 2500.

All done and here's your 'reward'. Respect to Mu's courageous fighter(s) and the girl, who still hasn't found time to put anything on it seems. Come on love you'll catch your death of cold like that. Did I tell you I had a transforming car? Only flies every other level though 'cos the jet fuel's far too expensive these days and the insurance premium's gone through the roof due to previous third-party damage as a result of alien invasion. Only managed to get the dent out last week..



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