
When
I was a student at Uni, one of my friends lived above
a video arcade. This establishment had a number of
Toaplan arcade games, including Truxton 2, Vimana and
the incredibly 'more-ish' Outzone. Needless to say I
was often late back from visiting my friend..
Video
game nostalgia can be a little rose-tinted. Fondly
remembered classics of the 'charge-and-destroy' genre
such as Commando, Gunsmoke
and Ikari Warriors have not aged at
all well to be honest (although Commando
still has to be recognised as a ground-breaker).
Other games such as Jackal and Mercs
come off far better today. Outzone,
like-wise, is still an incredibly playable game..

Your
marine has two basic weapons - a rapid fire laser
which can be aimed in eight directions, and a green
'spread-shot' cannon which can only be fired
upscreen. Weapons can be switched by picking up the 'C'
icons littered about the landscape, and powered up by
collecting the occasional 'P' icon.
Players need to utilise both weapons depending on the
situation - for instance the eight-way laser is
useful in the tight corridor sections where enemies
can appear behind you, while the spread-shot is best
for boss encounters. While two further weapons - a
flame-thrower and a kind of rotating ball on a string
that zips around your character taking out all bad
guys - can occasionally be picked up with an 'SP'
icon, they are rare. Occasionally you may find a
shield-pickup which can protect you from one
collision with enemy hardware. It does not usually
last too long..
   
In the
spirit of Toaplan shooters from the
80's and early 90's Outzone is one
tough cookie of a game. Enemies come thick and fast
from all directions and often overpower the player,
especially at later stages or in one-player mode.
Stages are best conquered with a mixture of
out-and-out blasting and tactical sniping from behind
'safe spots' in the scenery - taking out key enemies
and gun turrets before rushing frantically forwards
in the hope of making it through to the end of level
boss intact. To prevent players dawdling a
continually decreasing 'energy-meter' is present
which can only be recharged by finding 'E'
pickups in the landscape, forcing you to keep moving.
Levels range from open plains and alien installations
to Gauntlet-style mazes and narrow
walk-ways where you are in danger of falling a very
long way indeed should you be unwary. The variety of
different enemies and backgrounds in the game is
impressive - from lowly alien grunts to organic
craft, spaceships, trains, robots and some incredibly
nasty bosses..

This fiendish boss (at
the end of stage three) is a major git..!!It actually
cuts away the floor so you are left with
preciouslittle room to move around.. and the smaller
aliens it spawns are SOO hard to avoid being zapped
by! For god's sakejust keep firing and pray!
As far as
I know there were no home versions of Outzone,
fortunately is is playable nowadays in the Mame
and Shark emulators so there's no
excuse not to revisit this ten year old classic! A
sequel called Fix Eight was released
in 1992 which is currently in preliminary emulation
under Raine.

Boss number five is a
mean floating alien
warship thing. Don't fall off that edge!

Incoming! Final boss!!
Rather mean looking to say the least, and you have to
fight right on the edge of this precipice.. er I just
fell off here..
|
Toaplan at their best.. an
inspired
mixture of Ikari Warriors and
Truxton..
the wonderful Outzone!
'A.D. 2097. At last, humans
can't control repeated invasions to the earth.As a last
resort, the United Nations commissioned the strongest
cyborg soldier to the legendary space death squad.
The
human race confronted being wiped out by invasions of
strong aliens of Waogira planet. At that time, a message
was posted to U.N. The message said that there were
excellent cyborg soldiers who undertake battle with money
in the remote region, so-called "Out Zone", of
the galaxy system.' From arcade intro


Outzone
plays like a cross between Capcom's Mercs
and Toaplan's own space-shooter Truxton, and as such is a pretty unique
experience even today. Your task is to take command of
one of two cyborg marines sent in to
eradicate all the marauding alien scum from their
homeworld - a region called the 'Outzone'
- through 7 long and extremely challenging levels -
complete with a full compliment of very tricky to defeat
end-of-stage guardians.

Caught between two nasty
gun-turrets and a squad ofalien robots with only my lowly
pink laser for comfort..

Tank-boss at the end of stage two.. not too hard compared
to some later bosses but you need to destroythe
command-turret which only appears briefly - plus those
pink chain lasers are a bit of a nightmare..

Aargh!! I HATE this boss!!.
In its first form it pelts you with missiles which then
further bombard you with flak..then splits into this
spinning circle of baddies which is very hard to avoid
being killed by..

The stage six boss, this
walker robot baddies,
is actually one of the easiest in the game to defeat.

Here you can see the massive
light-saber doobrie the boss is equipped with. Nasty when
it takes a swipe at you. It can also punch with those
'fists' so don't stray under 'em or you'll be toast. Oh
yes.. the red spot is the bosses now revealed 'weak spot'
|