Four
years before Steven Speilberg climaxed his
blockbuster 'Jurassic Park' with a showdown with a
marauding T-Rex, SNK's nifty little shooter did
pretty much the same thing, albeit without the
expensive CG.. This is a game for all you Dino-loving
shooter fans!
From
Brachiosaurus to Pteranodon,
Stegosaurus to Allosaurus, and
not to mention the occasional caveman, and the mighty
T-Rex, Prehistoric Isle plays host
to a whole bestiary of Jurassic upstarts, many of
which would like nothing better than a good munch on
your plane..
Prehistoric
Isle is a highly entertaining slice of
horizontal shooter action..a welcome change from the
'Zap-the-alien-scum' theme of most arcade shooters of
the period (and today). What makes it more
interesting than your average horizontal shooter from
this time is the weapon system - picking up a 'P'
icon (earned by shooting little floating 'dino-eggs')
equips your plane with a nifty little pod
device that can be rotated, with a dab of a button, 360
degrees around your ship, firing in sync
with your main guns in a pattern depending on
wherabouts you have positioned it. For instance,
align the pod with your main gun directly in front of
your plane's nose and your main firepower is
increased, align it straight below your plane and it
will fire bouncing lasers downwards. Bombs
can be dropped by aligning the pod just to the
below-right of your bi-plane, little mines can be
ejected backwards if the pod is set behind your
tailplane. In total there are eight different types
of firepower available to your weapon pod specific to
the positioning of the device in relation to your
plane. It's an idea that works a treat in practice,
and allows much scope for experimentation during the
game's many levels. The rotating pod idea is such an
enduring one that Capcom later used
it in their excellent CPS2 shooter Eco Fighters five years later.
The
highlight of the game though must be the excellent Dino-bosses..
most of which are very cleverly and effectively
animated using multiple sprites for moving parts such
as legs, extending necks (see the Brachiosaurus),
and other appendages (tentacles etc!!). Quite a
stand-out when this game was released. Also of note
are the great SFX, which include some very nicely
done dino growls and screeches, the little cavemen
guys who jump up and grab hold of your plane, sending
it out of control, plus the very funny explosion
effects with dino baddies bursting into pieces when
shot like ripe water-melons.. hehe! No wonder they
went extinct.. ;)
SNK returned to the Lost World
featured in this game ten years later with a 1999
arcade sequel Prehistoric Isle 2..

'Unknown
Dinosaur' boss four.. big 'orrible green scaly
monster.
Surprisingly this one does not try to eat you.
Unfortunately it spits
deadly fireballs. Hmm.. out of the frying pan into
the fire..

On level six you swap your
bi-pane for a sub to
do a spot of Jacques Cousteau type stuff. Heck...
it just as hairy down here than on the land!!

Here's another aquatic boss..
an oversized squid.. er..
Ammonite. Likes to grab you with its tentacles a
munch you.
Lot's of well fed dino-dudes around here anyways..

Just thought I'd show some giant prehistoric
wasps on the final 'volcano' level