There are a couple of important changes, though, and like
Gradius V (a game Raiden 3's designers clearly
took notice of in more ways than one) they're changes in
favour of the player. Firstly, this is - at last! - a
Raiden game which comes with rapid continuous autofire as
standard on all weapons, so there's no more painful
perpetual pummelling of the fire button. Secondly, you no
longer start out with a feeble pop-gun firing only a
couple of weak bullets - your initial Vulcan
cannon is the equivalent of the original Raiden's one
powered up about four times, pumping out a quite
formidable three-way spread of fire from the word go. And
most significantly of all - finally fixing one of the
most annoying quirks of the original games - your
weapons' power levels are now interchangeable. What?
Previously, if you powered-up your "red"
Vulcan and then collected (say) a blue
laser icon, your weapon switched to the most basic
version of the laser without increasing in power. If you
then picked up another red icon, you switched back to the
Vulcan at its "stored" power up level - that
is, you'd just collected two power-up icons just to get
back to where you were, without increasing your offensive
strength at all. Raiden 3 doesn't care what weapons you
happen to be using - as far as it's concerned, a power-up
is a power-up. So if you've got the Vulcan cannon at
Strength 1, then pick up a blue icon, two green ones and
a red, you'll now have a Vulcan cannon at Strength 5.
Result!
As with Gradius V's allowing you to pick up your Options
when you die, this simple change makes a massive impact
on the gameplay. Previously, losing a single ship in a
Raiden game often meant you were effectively scuppered.
Amidst the deadly hail of fire that had taken you down in
the first place, it was so difficult a task to retrieve
the power-ups left behind in the wreckage - in such a way
as to not waste most of their value by collecting
different colours and simply swapping weapons without
powering them up, that is - that many players would lose
all their remaining lives within seconds of losing the
first one as they braved the barrage of bullets while
waiting for the power-up to cycle to the right colour.
Now, though, you know that by simply grabbing everything
as quickly as possible, you'll end up with a fairly beefy
weapon no matter what. There's still skill to be employed
- in making sure you get the right colour last, and so
end up with your weapon of choice - but you've got much
more of a fighting chance of recovering your game after
your first death than you used to.
(There's one final change which similarly reduces the
game's complexities of timing. In earlier games, the
"medals" left behind by some
destroyed enemies had a complicated points-value equation
depending on when you collected them. Here that's gone,
replaced by a straightforward score, in addition to the
bonus you get for your medals at the end of each level.
Really hardcore players might bemoan this change, but it
makes for a much purer game. You lose all your
accumulated medals every time you die, so it's still a
risk to go for them if you want to maximise your
end-of-level bonus. There's a new way for the hardcore to
show off anyway, which we'll get to a bit later.

Raiden 3
borrows from Gradius V in its credits system
too. You start off with a measly three credits, with
which you'll be doing well to see much into Mission Two.
But as you rack up play time, the game slowly awards you
extra credits. It's a genius system, which gets round the
problem of many shmups being devalued by players being
able to continue through to the end on their first go,
and hence gives the game meaning. (With infinite credits,
of course, being killed is no more than a minor
inconvenience. With a limited supply of credits and
therefore lives, every ship you lose hurts you.) So it's
unfortunate that Raiden 3 undermines it with what looks
like a clumsy oversight - in order that steelier viewers
can avoid temptation, I'll discuss it in a spoiler space
(highlight the text to read it, if you must):
SPOILER
If you play at the
lower difficulty levels, including
"Practice" where none of the enemies
are allowed to shoot at you, you'll still be
awarded Free Play for beating the final boss.
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The incrementing-credits system lends Raiden
a lot of its addictive appeal, because even when you're
playing badly you know you're making
"progress", by earning yourself more credits
for the next attempt. But at heart this is a high-score
game, and it's compelling even once you've fought your
way to the end. The most fun way to play is simply to get
as far as possible on one credit, but the home port of
Raiden 3 also adds a Score Attack mode,
in which you can play individual levels (each one
unlocked after you've beaten it in the normal game) for
max points. Maximising scores is achieved not via the
complicated medal-collection of the previous games, but
by using the new score-multiplier feature.
The points value of each enemy is determined by how
quickly after its appearance you destroy it - blowing
something up the instant it appears on the screen is
worth double points, with the multiplier
decreasing closer to 1.0 the longer the enemy survives.
To help you out, beating levels in the normal games also
unlocks demonstration videos of the CPU achieving the
maximum score in that level, from which you can learn
while watching in dismayed awe. Cutely, though, you can
also save replays of your own best attempts at each
level, so you can see yourself edge closer to the CPU's
model score. (The final unlockable gameplay feature,
while we're here, is a Boss Rush mode,
obtained by beating the whole game. It does exactly what
it says on the tin - one big tough level, all bosses, no
cannon fodder. You can also unlock the usual
"Gallery" modes and so on, where you can zoom
in on and rotate around the 3D models of all the craft in
the game, if that's the sort of thing you enjoy.)
Raiden 3 also finds time in its busy schedule of nailing
your guts to the wall to gently mock the gimmicky scoring
mechanics of other, less pure, shmups. Games like Psyvariar
make much play of the "buzz"
feature, where you have to deliberately fly as close as
possible to enemy fire in order to boost the power of
your own weapons for the best possible score. Brush up
against enemy bullets here and you'll notice the same
grating, metallic scraping noise. You will, however,
score no extra points and obtain no other benefits, and
since all the enemies are firing at the same target,
you'll probably get yourself killed into the bargain.
"Why would you want to deliberately get near lethal
enemy bullets?", Raiden 3 seems to be admonishing
the hapless player. "What are you, stupid
or something?"

We should probably wrap the review up now, not least
because your reporter's trigger finger is starting to
itch again. (And also because I want to have another try
at the twisted, evil "Double" mode,
in which you play a two-player game by yourself,
controlling one ship with each analogue stick and using
the shoulder buttons for firing and bombing. Thankfully,
Double mode has a separate high-score table, as do Boss
Rush and Score Attack modes,
although disappointingly each mode has only one table
encompassing all difficulty settings. It does at least
indicate which difficulty level was used alongside each
score, though.) Blah blah blah the graphics are nice,
blah blah blah typical Japanese-rock soundtrack that
you'll either like or you won't, but actually you'll
barely notice that it's even there. Blah.
Raiden 3 is the WoS Game Of The
Year not because it's "retro" (it
isn't, unless good game design is now a historical
curio), not because it's bigger or prettier or has more
polygons or unlockables than anything else, not because
it's got an expensive licenced soundtrack and real player
names, not because it's a realistic simulation of
anything, not because it's full of muscular black guys
swearing and stabbing each other, and not because it lets
you "pimp" your "ride" with go-faster
stripes and the vehicular equivalent of embarrassing
tattoos. It's the WoS Game Of The Year because it's a
videogame that remembers it's a videogame. Lord knows
there are precious few of those coming out these days,
and we should clutch such ones as there are dearly to our
chests, especially when they're this good. It isn't
trying to be a movie, it isn't trying to create an online
community, it isn't trying to be part of a lifestyle
choice, and most importantly of all it doesn't have any
fucking orcs in it.
It's out on Japanese import now, but
it's coming out in the UK in February, and on a budget
label to boot, so it'll almost certainly be mostly
available in supermarket aisles as an impulse buy (which,
if you were wondering, is the shameful justification for
the pun in the headline). If you've got any soul at all,
set aside some cash. Like 2004's Outrun 2
and Gradius
V, or like
this year's Meteos and Tsuukin
Hitofude, Raiden 3 is happy to
be a videogame, without feeling the need to masquerade as
or piggyback on some other, more "respectable",
form of culture. It's not football, it's not music, it's
not a film, it's not a Star Trek convention where you can
go to meet other pathetic nerds. It's you against the bad
guys, with a laser gun and impossible odds - just the way
you like it. Be proud of your culture. Enjoy videogames.
Score
out of Five:
   1/2
Stuart Campbell
WOS
(World of Stuart)

Many thanks to
Stuart for letting me post this highly detailed
and very entertaining review, which first
appeared on his own website, here on DAM. This is
the first 'proper' Raiden in nearly 12 years (DX
being the last in '94) and Moss have done a truly
excellent job reviving a classic series,
encapsulating the retro purity and
pick-up-and-playability of the previous Raiden
titles while at the same time updating the
presentation and visuals for the noughties with
immaculate flair. The PS2 is becoming a superior
platform for next-gen shmuppers with the release
of such illustrious titles as Gradius V,
Mushihime-sama, ESPgaluda, Ibara
and DoDonPachi
III among others and
Raiden III is yet another superb addition to the
PS2 shooter ranks. Oh and I hear it's just been
released Stateside after an unfathomable delay of
nearly two years (!) so all you Raiden fans
across the pond that haven't got round to
importing it now have no excuse not to sample its
delights. In fact I fancy a blast right now..
catch you later shootie peeps ;) Mike
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