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SALAMANDER Series

By Konami Arcade 1986-

 


A spin-off from the classic Nemesis aka Gradius, Salamander took the
space-shooter into a bio-organic twilight-zone of nightmarish intestinal
tracts and pulsating uber-brains, all there for the blasting. Wahey!


Debuting in June 1986, Salamander introduced alternate horizontal and vertical scrolling levels (never really copied that much, apart from the likes of Axelay) and simultaneous 2 player gameplay. Boasting 6 long and excruciatingly hard levels, complemented by some really catchy Konami arcade tunes, Salmy became far too hard far too quickly. Sometimes this means complete frustration, but in this case it meant you had to hone your skills to even dream about making it to the end. Not many games today offer the same fierce sweat inducing level of difficulty - making Salmy a real purists shmupper.

In 1987 came Lifeforce, a revamped more organic version, with almost identical gameplay. I've a feeling it was changed for the American market, it doesn't have the same classy look to it. A nice diversion, but not a patch on...

Salamander 2!! Yes! This is what we want! The third in the series took ten years to arrive, in January 1996, and only made it to the biggest arcades in the UK. The first I saw of it live was when I booted
up this fairly scarce Saturn import, sat down with a can of coke and twenty cigs and got ready for a new blast! Impressions? Excellent, but... I set it on medium difficulty (default), and I finished it on one continue. Not good. So here's a warning: Salamander 2 is one hell of a shooter, it's just set too damn easy! Crank it up to the full difficulty, and you'll get your money's worth!


Variety is one of the series' strengths -
seamlessly integrating different scrolling levels.

These shots are from the PCE version.. Blasting through level 1, we again encounter flying blackberries. The multiple system in Salamander is simpler than Gradius, you just pick up extras and they are automatically rivetted on, none of this selection bar malarkey.

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End of level 1, and it's the infamous brain. Some people found this too hard... it's easy just circle round the bugger, and don't stop moving... if you do, you're braindead (sorry!)

See also
Easy Bosses

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Spikey bloody fangs accost you in level 1, which has lots of varied sections. I've got the arcade pcb, which is absolutely perfect apart from this bit. In it, the fangs are just huge white garbaged blocks. Spoils it a wee bit, I think.

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And onto level 2, where the action flips to a fast
vertical scroll. Gets awfully manic in here,
the asteroids never let up, and halfway through
there's a baddie which strobes the screen.
Must have been responsible for more epilectic
fits than any other game.

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Swirly arms do their best to slap you to death in the end of level 2. Same technique as the brain, flee round it at top speed, shooting madly. This is also a handy technique for negotiating roundabouts in my home town of East Kilbride.

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Made it to level 3 unscathed, until seconds later this firey sunflare roasts me into oblivion. Some shots of levels 4-6 anyone? I used to be a complete Sala-meister, until I lost my co-ordination a while ago. The game becomes a total bast after this!

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Ah, Robin to the rescue: being someone who can take screengrabs AND play the game at the same time, Robin Burrows has sent in the following piccies of the PCE version of Salamander...

It's hotting up now, as phoenixes dive bomb your ship, not nice when you're trying to avoid the flares.

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Unfortunately, the PCE game doesn't have the superb ROAR that the arcade one does when
this firey dragon dies. I remember scaring the
baby with this playing it (I've got the machine in
the house) and getting severely verbally
admonished by the wife as a result.

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Back into vertical mode, I like this level. A bit like the first level of gradius on its side, with some really nasty bits where ships pop up from below.

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This is where I usually come a cropper (again!) A rapid war of attrition before there's too many bouncies on screen.

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End of the next level, which is populated by asteroids, and a horrible sequence where ships rapidly swarm in from the side firing madly. I'm sure you know this bit. The boss is a bit nondescript, and appears pretty often in Gradius games too.

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Certainly a sense of deja vu here too. Recognise it?

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Oh no! not again!!! Moai heads, coming up to the large blue blob that guards the end of the last level. And, as normal in Konami shooters, being the last boss it's ridiculously easy to waste! Cheers Robin, thanks again for the pics!!

 
Page 2 of Salamander series


 
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