SILPHEED - THE LOST PLANET

By Game Arts/Treasure Sony Playstation 2 2000
Reviewed by duckroll

 















Yes.. they look exciting but you are only allowed
two at a time. Why Treasure why?.





  The sequel to the famous Mega-CD shooter Silpheed, and the first stab at a shootemup for the PS2 by legendary game producers Treasure, is frankly a little bit on the dull side...

Well, Treasure's first effort on the much hyped PS2 has finally arrived. Many expected Treasure to push the limit of the PS2 and deliver the most awesome shooter since Radiant Silvergun. Many will be disappointed. Silpheed is not a bad shooter by any measurement, but with a class A developer behind it, a super-console powering it, the original Silpheed team writing the plot and rendering the FMV and a company like Game Arts in association with Capcom publishing it, one would expect a dream shooter. One would not expect an ultra graphical remake of Raycrisis with slightly better gameplay and stages.





No doubt about it, the graphics are the PS2 at its best. Silpheed delivers everything you expect from a PS2 game and sometimes more. The game has excellent lighting, crisp 3D backgrounds and excellent enemy models, all rendered in realtime. Several stages totally dazzle you with impressive cloud effects or falling buildings. Unfortunately, even in this department the game faces technical problems. Firstly the water briefly seen in stage two and the vortex effect used throughout stage five look awful. I mean they look like zero effort was put into modelling them. But that is not the main problem I have with the graphics engine. The second and greatest problem with the graphics engine in Silpheed is the awful slowdown at key points of the game that makes the game sluggishly annoying. The vortex effect mentioned above is a main culprit as most of stage five was slowdown.

In the gameplay department, Silpheed doesn't fare much better. The weapon system allows you to mount a weapon on each side, left and right. You start with two available weapons (but you can mount the same weapon on both sides) and gain additional weapons as you clear each stage. Mid-stage you will enter a refueling craft and will be allowed to switch weapons if you wish. In theory I'm sure it sounded fun, but all the weapons are neither really interesting or even fun to use. Most are pretty generic and standard shooter fare. Another missing element is that there is no bomb option in Silpheed, so you're stuck using the normal weapons and all without the option to create large explosions just to spice things up as you're falling asleep. Which reminds me of another fatal flaw in Silpheed, you could play it half-asleep. The game offers little challenge and extremely low intensity. You are given way too many shield points which kills the "one hit death" intensity in shooters, and to make things worse there is seldom ever a threat to your ship at all. Silpheed's pace feels like R-Type Delta without the stage hazards. There is never too many bullets to make you excited and the stage hazards are far and few inbetween. Most seasoned shooter fans can clear this game in an hour or two and the lack of challenge really hurts the replay value.

In conclusion I will give GameArts credit for wonderful FMVs in-between stages with decent voice acting, all in English. Unfortunately good FMVs do not a good shooter make. In fact in my opinion GameArts' decision to write the plot and work on the FMVs actually hurt the design process. Treasure is well known for their wackiness and excellent character design in their games. With this element removed, Silpheed loses almost every possible redeeming factor that Treasure could have put in. The boss encounters and stage design in Silpheed are excellent for such a standard shooter, and the game itself is never as sad as Raycrisis or as sub-par as Giga Wing, but for a Treasure "next-generation" shooter, I expected much more. Silpheed is by no means a bad shooter. It's more of a generic, standard shooter that's worth at least a rent, but it never rises to the level of greatness it could have been.

Score out of Five:







Yep I agree with duckroll on this one.. the game just feels empty and I'm sorry Treasure.. rather boring. The only time I ever attempted to play all the way through the thing, after half an hour of plodding through Silpheed's pretty but uninteresting stages the monotony became too much and my mind wandered to other things.. like doing the washing up. A wasted opportunityand a shame because had the pace been quickened up and the dreadfully tedious boss battles been shortened this could have been good. And the graphics are very nice.. especially the superb asteroid filled level. Luckily Treasure's PS2 shooter output was to improve radically four years later with the release of Gradius V but that's a story to be told in an entirely different review ;) Mike

 
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