
Not afraid to mix
prehistorics with spaceships,
Terra Cresta's Terra-nosaurs prove to be a
real nuisance with their tortilla breath.

Notice here how the ship is
expanded, the F icons
at the bottom show how many more expansions
you can do. And lo and behold! I have all but one part
of the addons! There it is!! Finally, I get to take
a snapshot of the phoenix ship!

"Yes! I
am invincible!!"
Collect all the ship bits and you are transformed
for a few fleeting seconds into this all conquering
'Fiery Pheonix'. Cue Battle of the Planets music :)

See those cross things? Annoying they are -
you can't hit the bases behind them! Get in close
and take them out before they start shooting.

Detail from the arcade
marquee |
First there was the classic
Moon Cresta.Then came Terra Cresta. And what a
progression it was..
Reviewed
by Malc!
A few years before Terra
Cresta appeared in the arcades, its prequel Moon
Cresta added innovative touches to the Space Invaders theme, with varied enemies and
attacks, and a docking sequence which expanded your ship.
Moon Cresta proved a massive hit, (and is still
remembered fondly today) - signifying that variety and
more complex powerups and controls were required to make
the next step up from Galaxians.
The same philosophy was applied to Terra Cresta. Taking
it's cue from countless Xevious clones (such as Espial, Exed Exes, and Vulgus - which added nothing
new to the genre) it expanded on the whole concept of the
vertically scrolling shmup. At first sight it seems yet
another clone in gameplay and looks. Dig deeper and
you'll discover a powerup system ingenious in its
simplicity, bolted on to an addictively difficult and
furiously frustrating game.
The weapon system is in many ways unique, and hasn't been
copied an awful lot since. Your ship starts as a naked
lonely soul, with only a bleepy weedy shot to keep it
warm at night. Ground bases (numbered
from 1 to 5) appear every so often, and
shooting these will release a bolt-on-able section
of ship. Collecting these will boost the firepower,
adding backshots and a wider spread. A quick bash of the
second firebutton will expand the ship temporarily into formation
mode, dependent on the amount of extras you've
collected.
The ultimate ship is the Terra Cresta itself, only
available if you have successfully collected all the
powerups without dying. Bashing the second button will
morph the ship into a phoenix-like bird,
completely invincible for a few seconds. This system is
one of the reasons I pumped veritable skiploads of 10
pences into the machine in the arcades. Trying to stay
alive to collect that elusive fifth powerup is a
completely engrossing experience. The sheer feeling of
exhilaration when you finally manage it is unbeatable.
Losing your addons, on the other hand, is a
screen-punchingly bitter affair!
Without this powerup system, the game would be
significantly less fun, but the gameplay itself is
compulsive. The enemy ships have a horribly accurate way
of swirming around in pattern which match your own
pathetic attempts to escape their path - it's
preprogrammed, sure, but it's still uncanny how I seem to
die so often because I don't learn! Lots of ground
activity too, and I was glad to see that you don't need a
separate weapon for ground installations for once - just
shoot 'em and be done with 'em! The X shaped
barriers are indeed a pain in the bahookie, as
you'll need to sneak in close to get the guns hiding
behind them. Large dinosaurs and
iguana-like-beasties roam the plains, spitting fire and
taking many hits before they suddenly become calcified
bone.
Bosses are typical of an early shooter: unlike many
modern games, they are not the be all and end all of the
game. Far from it in fact, I've only seen three types so
far, and although quite nasty, they aren't huge affairs.
The game doesn't stop for them either, just continues
into the boss and past it. A later Nichibutsu game I've
got on PCB now, Terra Force, does this
too - levels sort of merge into each other without
defined start and end points.
For an early title, the music is actually rather groovy.
Apparently there's two variations on Terra Cresta, each
with a different sound chip, and with slightly different
tunes. I personally prefer the more muted one, as it's
the one I grew up with! Special mention must go to Martin
Galway's C64 interpretation of the
music, which had a great new title tune.
Nichibutsu has a great back catalogue of shmups, amongst
them UFO Robo Dangar, Terra Force, Armed Formation F, and many of them are emulated by
one of my favourite emulators, Richard Bush's RAINE.
Mmm...
Terra Cresta. One of my all time faves.. Probably mostly
to do with the bolt-together ship to fiery pheonix
transformation bits as much as anything else. Just like
in the kiddy-cartoon Battle of the Planets. No Keyup
though. Lucky c64 owners like me were treated to an
excellent version with some lovely Martin Walker remixed
theme music. I've still got it somehere :)
MikeB
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