
Time
Pilot was licenced in the US to Centuri

1910 - Four years
before the Great War - Biplanes, bombs, and a Zeppelin
boss.




1940
- The beginning of World War II -
Skies full of fighters and Flying Fortresses.
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Buddhists use paradox as a
means to achieve enlightenment. Perhaps
somewhere there is a Zen monastery where students
speak of an airplane that flies limitlessly through
the sky, yet whose location remains permanently
fixed. Or maybe they just have a Time Pilot
machine.
To describe it in words is folly. How can an
object that remains plastered to the center of the
screen convey a sense of constant, fluid motion in
all directions? We can speak of the relative
movement of the enemy planes, the parallax of the
clouds....but a simple
glance tells all that language cannot.

The game is a kinetic fugue. Each moment
features a new composition of angles and manoeuvers,
each blending seamlessly into the next.... until the
collision in the center. We must do everything
we can to postpone this fiery end, so the shifting
geometry can continue swirling about, propelling us
to further heights of complexity, resolution, and
rapture.
It is not about the five discrete levels, each with
its own pace and challenge. It is not about the
choice between saving the parachutist and destroying
a complete formation. It is not about the need
to re-evaluate one's decisions at each instant.
It is not about homing missiles, time travel, or
spaceships who stubbornly refuse to fly in any
recognizable pattern.
It is not about anything. It simply is.
Bodhisattva

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Notable
features of Time Pilot:
The total
freedom of movement through
360 degrees and constant motion which
gave the game a unique, open-ended feel.
The game was
one of the first to feature
end-of-stage bosses. Also the player could
resort to ramming a boss to finish a level
without having to restart again on that stage..
Players could
choose to stay on a level as
long as they liked, only progressing to the next
when ready by destroying the stage boss.
The novel quota
system for passing each
stage - shoot 56 regular enemy planes to call
up the stage boss.. shoot the boss 7 times to
destroy it and move to the next level..
The
parachutist-rescue bonuses which
increase with each one collected as follows:
1000pts, 2000, 3000, 4000, 5000 then
5000 ad infinitum...
The varied
formation groupings and
'character' of enemy aircraft
from stage to stage.
The effective
use of parallax - one of the
first occurrences in an arcade game.
The very
original sonics - rather than stock
noise waveform explosion effects the game
used pulse modulated sounds and unique
effects for each stage and boss.

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I think
what Bodhisattva is trying to say is that he rather
likes this game! ;) - as do I. That man Yoshiki
Okamoto ( the genius who was also behind 1942 and Gyruss ) strikes again! This was his
first attempt at a video game design after joining
Konami as a humble graphic artist a year earlier..
amazing really. Apparently Okamato was originally
asked to do a driving game.. but didn't like the idea
as he wanted to do a flying game instead. His boss
insisted he do the racing game however - but
confident of his own pet projects' superiority,
Okamato produced Time Pilot in secret while
pretending to work on the game Konami had asked him
for. Ironically Time Pilot went on to become a
massive arcade hit.. the companies biggest ever at
the time. And deservedly so. Be sure to take a look
at the interview with designer Okamato here:
Videogame Spot's interview with
Yoshiki Okamoto
Emulation: Time Pilot is
emulated extremely well (and is as playable as ever)
in Mame, along with the rather inferior sequel
(produced after Okamoto had left Konami for Capcom) Time Pilot
'84.

1970 -
Helicopter warfare, these come
equipped with homing missiles which stick
to your tail like glue.


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1982 -
Up-to-date with the same year
the game was released.. fast jet fighters
hone in on your plane and even faster
missiles make survival hard as hell.


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2001- A
Space Oddity? Blue skies are
replaced by the dark vacuum of space
and fluffy clouds by asteroids.. as
sinister UFOs whirl around the screen
like rabid insects..

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Defeat the final UFO boss and your
reward - to go
through the game once more on extra hard mode.. Yippee! |

More great info and playing tips on
Time Pilot can be found here at Heinrich
Rückeshäuser's
website 'How to Win at Arcade Video Games'
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