RETRO GAMER 51


  Following a splendid 50th birthday issue featuring a Dreamcast cover, a Making of Gunstar Heroes and a great interview with Psygnosis and Yes album cover artist Roger Dean, RG really pulls out the stops this month with some incredible content and a gorgeous, gold Zelda cover. With making of features on Contra 4, Choplifter, and the brilliant Crystal Castles plus an in-depth look at the handheld PC Engine GT there's plenty to sink your teeth into. And I've been very busy and somehow ended up with three articles in the mag this month. I chat with industry legend Hal Barwood in a six-page Making of Indiana Jones and the Fate of Atlantis, speak to Damon Slye about his remarkable early vector release Stellar 7, and grab the lowdown from Irem's R-Type series Chief Producer Kazuma Kujo for a Making of R-Type Delta. The issue should be hitting high street stores on Thursday 22nd May. Enjoy!




Gotta love those smoke trails!

Grab the game here:
http://staniol.extra.hu/


RETRO GAMER 44

I've been contributing the odd article to Imagine's excellent monthly retro gaming publication for a while now, including a feature on Capcom's CPS-2 arcade games and a Making of Colin Mcrae Rally, but this month's issue has the piece I'm so far most pleased with. I recently spoke to David Fox and the rest of the original Lucasfilm Games Group about the creation of their ground-breaking first-person flight game Rescue on Fractalus!, and put together an in-depth Making Of feature for the magazine, which features some previously never-heard insights on the design of the game. It was also the first time all four main Games Group members have spoken about the game since it was realeased. UK readers can grab a copy of Retro Gamer at WH Smiths and other newsagents now, US readers should be able to pick it up in December from Barnes & Noble or Borders.


  PATROL FALCON

A great little remake of Steve Lee's classic C64 shoot-em-up, this has been entertaining me greatly for the last few weeks. If, like me you were a fan of the original, this has a lot going for it, with some lovely particle and smoke trail effects (leading to some amusing 'Red Arrows'-style moments when you narrowly avoid incoming enemy planes) and some nice updated features, such as having to defend radar stations and factories which if destroyed scupper your Radar screen and ability to re-arm quickly. This is programmer Staniol's first release, and a great effort all round. Expect great things to come.



Retro Gamer Website

Issue 44 full contents listing




  ROGUES GALLERY UPDATE

LAST DUEL

One of Capcom's less renowned shoot'emups but still an apealling and playable game Last Duel is an odd hybrid of top-down racer and vertical shooter in one convenient package. Bundled as one of the titles in Capcom Collection Volume 2 it's well worth a retrospective look. And there's some pics of semi-clothed ladies in light-bondage situations to further peak your interest if you're that way inclined. Capcom's game designers certainly are. The pervies.


  ROGUES GALLERY UPDATE

SLAP FIGHT

Quite possibly the most inexplicably-named shootemup of all time, Slap Fight was one of a number of early Toaplan arcade titles produced for industry giant Taito. With an interesting bolt-on power-up system casually lifted straight from Konami's Gradius, and a fairly subtle difficulty gradient, Slap Fight was noticeably kinder to your wallet than stable-mates Flying Shark and Truxton. Slap Fight would later inspire the semi-sequel Grindstormer aka V-Five, unfortunately a far less accomplished game. Find out more about them both here.

REVIEW - DARIUS GAIDEN

  Darius Gaiden is one of the reasons DAM exists today. It's an insanely trippy shooter packed to the gills (oh please..) with malevolent mechanical sea-food and features one of the largest and most over-the-top bosses of all time.. the awe-inspiring Titanic Lance. A boss so ludicrously tough to beat without severe mental anguish it should carry its own seperate health-warning on the back of the instruction manual. And one that inspired me (along with R-Type's mothership) to construct a certain shooter/boss-themed website. So really I should have covered the game itself in detail a lot longer ago than now. Step forward JoshF who supplies a proper review allowing me to plaster the empty space around his text with as many extraneous multi-hued boss screenshots, in the traditional DAM style, as possible. Apply eye-protection, then sally forth here.



GHOULS'N'GHOSTS
REVIEW AND BOSS MYTHOLOGY

Long-time friend of DAM Dain Quentin Gore provides a fascinating overview of Capcom's popular gothic arcade platformer from an artist's perspective, with some unique insights into the mythological origins of the game's many spectacular guardians. Kudos to Dain for a feature that truly embraces this sites original boss mandate! Dain's illustrations and sketches, based on the themes and characters of Capcom's classic can be seen at his website Ghouls and Ghasts.  



DAM TWO-PLAYER SHMUPS OF THE MONTH

Two-player competitive shmups are great eh? The wonderful Twinkle Star Sprites, one of the greatest 'Vs-shoot'emups' of all-time, is still a personal favourite of mine, but what's this? Here come two all-new pretenders to the throne both on the XBox 360, and dammit if they aren't some of the most fun I've had gaming in decades. Probably. Anyway, let's tell you a bit about them then..




'Give me that fuel-pod back you rocket-powered git'

  Jet Pac Refuelled Rare - X-Box Live Arcade Anyone that reads Retro Gamer magazine will have caught the excellent 'Making Of' feature on this remix of the Spectrum classic, in issue 39. A re-skinned update of Ultimate's classic debut shooter (which also includes a very nice version of the original game), this was quite a revelation in two-player mode. Imagine playing two games of Jet Pac side-by-side on the same screen, with two players each with their own personal rocket to build. It's an all-out mad race to get your rocket built, fuelled and then to blast off from the planet before your mate can, at any cost. Add the ability to sabotage your opponent's progress by pinching his power-ups and most importantly, stealing his fuel pods mid-transport, and you've got something really very entertaining indeed. After all nicking other peoples stuff in video-games is always good for a laugh
(see
Jackal).  
In fact, by the end of a long Jet Pac Refuelled two-player session I was giggling like an idiot, as rather pedantic tit-for-tat fuel-pod thievery became the order of the day, each of us lying in wait for the other player as they tried to leg it with their rocket-juice towards their ship in an attempt to thwart them at the last possible moment in a cunningly planned screen-wrap ambush. Witnessing the ensuing hilarity of two jet packed heroes in a ridiculous Benny Hill style persuit across the planet's surface, acompanied by impassioned cries of 'Give me that back you bastard..' from the outwitted player near brought tears to this aging gamer's eye. It's Jet Mano-a-Jet Mano and it's great. Get yourself on XBox Live and give it a whirl, it's only £3.50!


Senko no Ronde Rev.X
G-Rev/Ubisoft Not quite as downright hilarious to play as Jet Pac, but still enormous fun is this 'Vs' mech shooter from G-Rev (at this point your reporter had to slap himself in the realisation that G-Rev (a) are still actually producing shmups in this day and age when many famous shooter design houses have long bitten the dust (b) have now made at least three really rather good games - see Under Defeat and Border Down). Anyway, Senko sees you fighting each other 'Virtual On'-style with enormous transforming Mecha in space, which as far as this reporter is concerned, is exactly what we want. Like other G-Rev titles it's a polygon-based game, but done from a traditional shmup-style top-down perspective which works a treat, zooming in and out as required depending on the distance between the two protagonists. The game is notable for allowing players to transform their lowly basic mechs into enormous screenfilling 'B.O.S.S.E.S' (sic) and potentially decimate their opponents in an unstoppable hail of screen-plastering laser fire. This is most amusing if your adversary is on the receiving end (not so much so if it's the other way round).

 








The visuals are lovely, if distinctly old-school (a good thing in my book), with bucket-loads of those trademark over-the-top G-Rev explosion, particle and lighting effects, and there's a whole host of mad anime-style characters (eight basic mechs with up to 24 different variations) to battle. Apparently this NAOMI hardware arcade game was originally planned for a Dreamcast release but unfortunately G-Rev were scuppered by Sega sadly finally ending GD-ROM production so its been ported to the 360 instead, though as this means added net-play and online high-score support I'm not complaining. It's actually getting a release in Europe and the US as I type this, so kudos to Ubisoft/Microsoft for taking a chance on a possible niche-title and giving us Westerners the chance to actually enjoy it. So go buy it and support the modern shmup!
Mike B


SUPER STARDUST HD RELEASED
ON PS3 and REVIEWED!



Goodness me. Look at all that. And Bruce Willis is nowhere to be seen so it's up to YOU to sort it out. Housemarque provide the tools for the job, in a game that provides the most spectacular light show this side of Jeff Minter's Chrimble decorations. From humble Amiga games do mighty Geometry Wars beaters grow? Find out here.


A DUAL WHAMMY OF RETRO CAPCOM GOODNESS!

I've been playing a fair bit of CAPCOM COLLECTION VOLUME 2 on the Playstation 2 recently and decided to re-visit a couple of old favourites included in this rather excellent compilation. Capcom cut its arcade teeth in the halcyon days of the early to mid 1980s (the so called 'Golden Age of Arcade Video Games') with fondly remembered titles such as Commando, 1942, and Ghosts 'n' Goblins. Intricately designed, graphically captivating and addictive as hell, these games set the high watermark for arcade action-games throughout the decade, solidifying in the minds of fans the perception of Capcom as a world-class producer of quality arcade output. The demand for Capcom product escalated with the release of the 8-bit generation of home computers as players addicted to these hugely popular games in arcades started to hanker to also play them at home. There were many financially successful, if not always particularly authentic, licensed third party conversions of their more famous arcade games to Commodore 64 and Spectrum by companies like Elite and US Gold. However it was only with the release of the 16-bit systems that developers were able to start doing justice to the original arcade incarnations, in particular those running the newer CPS1 system, which debuted in 1988 and played host to Capcom's second generation of arcade games such as Strider and Streetfighter 2.

Untill the release of Capcom Collection Vol 2 this little seen gem of a horizontal scrolling shooter, the last of the genre to be developed by Capcom's in-house team, was only officially available for home play if, like me, you spent vast amounts of cash on the arcade board!

 
I take a nostalgic look back at this classic Capcom title with particular emphasis on the 'star' of the 3-in-1 arcade board, the brilliant 'Midnight Wanderers'

Truly arcade-perfect conversions of the CPS1 system games did not appear though until 1998 when Capcom released its 'Generations' compilations on Saturn and Playstation. These included CPS1 titles like Streetfighter 2, Ghouls 'n' Ghosts and Mercs as well as older hardware titles like 1942 and Commando, all perfectly emulated from the original actual arcade code. Many of these game were repackaged in last year's PS2 Capcom Classics Collection, leading to a certain sense of disappointment from fans who had already purchased the 'Generations' titles. For volume 2 however Capcom have pulled out the stops by releasing an enormously entertaining goodie bag of twenty CPS1 and older hardware titles, some unseen on any home platform before, and none of which ever appeared on 'Generations', to form what amounts to the company's greatest retro compilation to date.

Notable titles offered here are
1941 (CPS1 sequel to 1942 /1943) and Varth, two beautifully crafted vertical shoot'emups, the classic Strider, and Three Wonders, a rare and graphically exquisite 3-in-1 arcade PCB comprising of incredibly playable Contra-style fantasy shooter Midnight Wanderers, horizontal-scrolling blaster Chariot and the Pengo-like mini-game Don't Pull. We also have three excellent CPS1 scrolling beat'em ups in the form of the Arthurian-themed Knights of the Round, the Golden Axe-esque (but superior) King of Dragons and the very surreal but hilarious Captain Commando. 16-bit favourites Mega Twins and Super Street Fighter 2 Turbo are two of the final CPS1 games on this disc along with fantasy platformer Magic Sword, whose prequel, the immensely playable Black Tiger is also found here. Older titles include shooters Last Duel and Side Arms, scrolling fighters Tiger Road and Avengers and top down car-em-up Speed Rumbler. Slightly superfluous but still enjoyable are breakout clone Bloc Bloc and RPG-themed quiz game (!) Quiz'n'Dragons. Last but not least we have the rarely seen superb scrolling shoot'emup Eco Fighters, never previously available on any home format. Running on Capcom's more advanced CPS2 JAMMA system it's arguably the best looking title of the bunch.

Had it added another couple of CPS2 favourites of mine like Alien vs Predator or
19XX this could have been an utterly untouchable retro collection. But what's here still makes up a compilation of beautiful classic games which will I guarantee get played far more than any other retro packs out there at the moment. Roll on volume 3!

IBARA RELEASED ON PS2 and REVIEWED!

Ibara was released on Playstation 2 on 16th Feb 2006 in Japan so
we can now experience at home Cave's spiritual successor to
Raizing's cult shooters
Battle Garegga and Battle Bakraid. REVIEW

  DO DONPACHI DAI-OU-JOU REVIEW

Yes it's a bit of a mouthful and no, I don't know how to pronounce it. Shall we just call it DoDonPachi III? Either way this was one of the first of a slew of arcade shooter conversions from the mighty Cave to alight on the PS2, the last being the little title listed above. Actually the fourth game in the Don Pachi series, (see elsewhere on this site for the previous incarnations), DDPIII redefines for a whole new generation such terms as 'bullet hell', 'manic score shmup' and 'help I'm going to die horribly in about 1.5 seconds in a torrent of geometric flowering death' . Stuart Campbell spills the beans on the finer points of charge meters, chaining and video game war crimes..

DRAGON BLAZE REVIEW

In line with Psikyo's graphically gorgeous shooter Dragon Blaze
getting its first ever home port on Psikyo Shooting Collection Vol 3
on PS2 here's an in depth
review for your enjoyment!

RAIDEN III REVIEW
Stuart Campbell wants his Toothpaste gun back but is otherwise a very happy man. Find out why here.

 




  GRADIUS V REVIEW

'Hello Mike, I enjoy your site but it seems to be missing a review for Treasure's amazing Gradius V. I'm surprised at this as I know you are a self-confessed 'Gradius nut' and wondered why you have yet to cover this..'
snip


R-TYPE FINAL REVIEW

Stuart Campbell blasts off to defeat the evil Bydo Empire one last time as Irem's legendary shoot'emup lineage draws to a spectacular close on the PS2. May the Force be with him.

ROGUES GALLERY UPDATE!


The little-seen and even less seldom played R-Type Leo was the third R-Type arcade game to be released by Irem A game so rare most fans of the series probably didn't even know it existed for a decade after its release, I take a look at the R-Type that inspired a thousand exclamations of the phrase.. 'R-Type Who?'

ROGUES GALLERY UPDATE - A TOAPLAN DOUBLE!

Batsugun, Toaplan's final arcade game,is considered the Cave proto-shooter by many. I take a look back at the game and the radical features it introduced to
the shooter genre.

 
The name Truxton (and it's Japanese title Tatsujin) became synonymous with a shooting game so tough it could make your nose bleed. In many ways laying down a template for vertical shoot'emups to come, including the classic Raiden series, Truxton and its sequel have a definite importance in arcade history, explored in this feature.




GRADIUS GAIDEN REVIEW

Thanks to Mike Motoda for a great review of this very special Gradius, one of the very few advantages Playstation-owning shooter fans ever had over their Saturn-owning friends was saying they alone had this game..

  UNDER DEFEAT REVIEW
Released in March 2006 as the last ever Dreamcast game and if so a worthy swan-song to Sega's underrated final console. LouisG provides an excellent review of this graphically spectacular top-down helicopter shootemup.




ROGUES GALLERY UPDATE

Me and Malcy-Malc set things to rights regarding one of Irem's final releases.. the sub-squatic shooter In the Hunt!Then I take a gander at the Kaneko shmup fest that is Air Buster aka AeroBlasters!

SILPHEED - THE LOST PLANET REVIEW

First Treasure followed up Radiant Silvergun with the brilliant Ikaruga
and now they bring us another sequel, this time to the Sega Mega CDs'
Silpheed. Can Treasure do no wrong? Er well.. actually they
can..

ROGUES GALLERY UPDATE 19XX & 1944

Having had the arcade JAMMA boards of these two final titles in the 1942 series for a while I thought it was about time they were added to the Rogues Gallery feature I started back in the early days of DAM! Both running on Capcom's famous CPS2 JAMMA architecture they are two very visually appealling shooters likely to attract fans of the classic original games in the series back for a nostalgic blast, but one title definitely stands head and shoulders above the other in terms of sophistication and playability. Which one you ask?! Find out here.

ROGUES GALLERY UPDATE!
Classic Shmup Rogues Gallery Reviews!

Thanks (yet again!) to Malc of Shmups for letting me post some classic Shmups! reviews on DAM. Armed Formation F, Terra Cresta,Flying Shark , Salamander, Gradius 2: Vulcan Venture, In The Hunt & 1941!
Also posted:
Super Space Invaders 91 by Pman! :)

All Your Base..

ROGUES GALLERY UPDATE: Oh Lordy its.. Zero Wing!!

DAM Mk2!
Thanks to Malc of Shmups! kind web-hosting DAM now has a new lease of life!
IMPORTANT!: Please set your bookmarks to http://www.stickycarpet.com/dam
as you will not be able to view any new updates on the old globalnet server!
I've been working on some extra features for you and a lot have gone up recently:


Ikaruga It's official! Ikaruga will be coming to Dreamcast in September 2002.. With this fact in mind Treasure's sequel to the legendary Radiant Silvergun is arcade playtested.


DoDonPachi2 IGS takes a stab at a
sequel to one of the most popular arcade shooters ever..


DoDonPachi 3 Cave return with an
official sequel to DoDonPachi!

Also Xevious, Mars Matrix, Storm of Progia (Progear), Contra III/Contra Spirits
Gradius Gaiden, Raiden DX, UN Squadron, Side Arms/Section Z, DonPachi, DoDonPachi
Batsugun, Game Paradise Bubble Symphony and more. See Rogues Gallery :)
By the way.. I'm looking for more reviews so if anyone's interested please contact me!

 

A little bit about this site..

'Destroy All Monsters!' came about as a result of my longstanding fascination with the sprite-based shooters and action games that I have enjoyed over the many years I have been a gamer. Many of these games, mostly Japanese titles, have fantastic graphical design and styling, huge attention to detail, often unwieldy but highly entertaining background plots/characters, and most importantly of all, great playability and re-playability, something many games these days, whether on consoles or PC, seem to be lacking. Hopefully this site will become a haven for those like me who appreciate the timeless appeal of many of these classic games.

Believe it or not, the actual inspiration for this 'Boss' theme of this site came about due to my longterm love/hate relationship with the classic Irem arcade shooter
R-Type... namely the level 3 Mother(-of-a-boss!)ship, which had blocked my progress in the game for years. I was never able to pass this stage until only recently when a little guidance from some fellow R-Type fans at SHMUPS! got me on my way (Thanks guys!). That Mothership boss plagued me for so long as to almost give me nightmares!.. which is why I have chosen it as the unofficial mascot for this site on the home page.

The name 'Destroy all Monsters!' hopefully sums up the appeal and fascination of these great titles, that 80's-mid 90's golden-age when games were REAL games, often extemely difficult until mastered, but hugely rewarding when you finally beat them! When blowing away hundreds upon hundreds of aliens/nasty monsters/evil bad guys and king-sized bosses was the order of the day. And when I was always broke due to shoving all of my pocket-money into my favourite arcade coin-ops! Oh, and I realize that there's a pretty corny Godzilla movie of the same name... but hey! ..some of these game plots were pretty corny too. Mind you the games themselves were great..

If you are interested in contributing to the site.. either to the Rogue's Gallery A-Z if you have an all-time fave boss or game, or maybe in the shape of a more in-depth review for DAM Reviews then you would be more than welcome, please feel free to drop me an e-mail or send any contributions in to me (zip them first please if you can!). More content and opinions from others here would make for a more interesting site I think, and I would love to hear from others with similar interests to my own! Like wise if you would like to exchange links with me if you have your own game related site, then drop me a line. In time, with some work, a bit of luck (and maybe a bit of help also) 'Destroy All Monsters' may well become something quite unique on the net..

A little bit about me..

Age: Late 20's..probably too old to be doing a page on videogames but hey!..

Computers I have owned: Commodore 64 (the best 8-bit 'puter ever!), Amiga 500
Amiga 1200 and the PC on which I am writing this..! (best not mention the Commodore Plus 4 though eh? ;))

Consoles I have owned or own: Atari VCS, NES, SNES, PC Engine TurboDuo, Megadrive (Genesis), Sega Saturn, Playstation. No Ninty 64 yet but I must admit to being tempted by the Dreamcast (when it officially arrives).. it looks amazing! (Indeed it is.. I now have one ;))

All-time Fave Videogames: Ooo.. too many to mention all of them but here are a few:

Arcade: R-Type, Nemesis (Gradius), Nemesis II, 1942, Gyruss, Time Pilot, Raiden II, Carrier Airwing,Tempest, Defender, Robotron, Bubble Bobble, Mr. Do, Galaga, Strikers 1945, Metal Slug..

My arcade PCBs

Computer/Console: Gunstar Heroes (Megadrive), Turrican series (C64/Amiga), Sheep in Space, Wizball, Paradroid (C64), Castlevania and Contra series (NES, SNES, PSX), Resident Evil, Einhander, Gran Turismo, Final Fantasy VII (PSX), Thunderforce V, Battle Garegga, Radiant Silvergun, Dragon Force, Panzer Dragoon series (Saturn)

And pretty much anything decent by Capcom, Konami, Treasure, Compile, Irem amongst others..

Yikes! Better stop writing any more in case I run out of HD space.. ;) Mike B

 
 
Top Home