

Choose
your game Player One


"The
Laughing Gnome and the Toad-Beast
took exception to our hero's underpants."

Stage
one sub-boss Golem Wood. He's makes the
ground go all wibbly-wobbly and everything.


Stage
Two sub boss 'Shell Shock'
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Some of Capcom's most original
and beautiful hand-drawn 2D art is contained in this
game..
During
my first year of attendance at University, in the quaint
English city of Exeter, Devon I was privileged to have in
my halls of residence a small arcade. This was populated
with a handful of arcade cabinets including Silkworm,
Flying Shark, Total
Carnage and Altered Beast. (It
was later to house a very strange holographic arcade game
called Holloseum which I was never able
to work out how to play properly, but I digress) I
remember that one day I entered for my daily gaming fix
to find that Altered Beast had been removed (probably a
good thing as it was never a particularly great game) and
in its place was Capcom's Three
Wonders. I was immediately intrigued by this new
game - it seemed to consist of three titles bundled
together in one arcade cabinet, a horizontal scrolling
shooter called Chariot, a Pengo-clone
called Don't Pull and the game that was
soon to take up most of my time and a sizeable chunk of
my student funds, a scrolling platform shooter called Midnight
Wanderers.

I eagerly inserted a couple of credits into
the coin slot, and selected Chariot. I
was immediately enthralled by the game's evocative and
atmospheric graphics, in a very unique 'Jules
Verne-ian' style with lush hand-drawn
backgrounds and fantastic and innovative character and
enemy design. To me the game's visuals resembled
illustrations only otherwise available in some children's
fantasy story book, I'd never seen anything quite like
them in a video game before. Although I had already
played a couple of Capcom System 1
arcade games like 1941 and Mercs which
indeed were visually very lovely, Chariot seemed to me to
be something really rather special. But it was only after
being wiped out by Chariot's Crab-boss
and selecting Midnight Wanderers for a
quick blast that I became really hooked.

The stage one boss, Balgoss
is not to be messed with.
Midnight Wanderers (which
had the strange name Roosters in its
Japanese release) pre-dates Treasure's
rightly lauded platform-shooter Gunstar Heroes
by two years but in many ways actually betters it. Taking
the role of one of two protagonists, Lou
or Shiva, (both simultaneously if you
have a pal to hand) the player must fight their way
through four long and beautifully crafted scrolling
levels to defeat the arch-boss Gaia in
order to release the inhabitants of a magical realm from
his evil spell. The game is actually a prequel to Chariot,
which takes up the story of our dynamic duo after their
encounter with the final boss.
At the start of the game you are equipped
with a rather nifty arrow-firing gun
(I've no idea how these projectiles fit in the gun barrel
but it's a nice idea so don't knock it) which can be
directed in either horizontal direction and above and
below you. Your firepower can be supplemented by picking
up a number of different options in the
form of cute little critters similar to the familiars
of the Castlevania games. These will sit
above your shoulder and give you a range of extra weapon
attacks including R-Type-like bouncing
lasers, homing blasts and flame attacks. All of these
option weapons are very well designed and great fun to
use. In a nod of similarity to the system used in
Capcom's famous Ghosts'n'Goblins series,
if you do fall victim to an enemy you lose your clothing
and are forced to proceed in your..er.. underpants. This
generous second lease of life is terminated by any
further hits to our gallant de-trousered hero. Luckily
magic teapots can be collected to
restore lost garments to your person at intervals during
the game. A rather nice feature is the ability to collect
'playing cards' from shootable treasure
chests and dying bosses as you progress through each
level. Each card shows a number of 'hearts'
and this number is added to a counter at the bottom of
the screen. Collect 100 hearts and a new
life is yours. Ahh.. the days when Capcom used to be so
darned nice to us..
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The stage two boss battle
takes place on this Verne-ian flying contraption against
these 'terror twin' henchmen

Stage Three -
puppets go bad."

"You missed me"


This is Gaia, he likes throwing
weather at you. And fire
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Each of the game's four stages is packed with
inventive enemies and bosses and beautifully
realised fantasy backgrounds. Stage one features
among other things, fiendish laughing gnomes,
nasty fire-spitting toad-beasts,
an evil giant tree-spirit boss,
and a particularly menacing-looking end-of-level
guardian that reminds me of the Rancor
from Return of the Jedi. Later levels are
similarly crammed with a host of imaginative
creatures such as possesed puppets,
malevolent jack-in-a-boxes and
psycopathic Humpty-Dumpties.
Bosses generally put up a fair fight, allowing
you to defeat them with enough skill and good
timing without being pummelled into the ground by
over the top or unavoidable attacks like in some
games I could mention (later Metal Slugs spring
to mind).
Midnight Wanderers is a
supremely playable platform action game, great
for quick blasts of old-school platform
shmupping. Control-wise it's just about perfect,
playing like a sort of proto-Gunstar Heroes and
allowing for nifty moves such as grabbing and
hoisting onto platforms above or below you and
hanging from them while firing. Some people might
find the fact that firing briefly stops your
character moving a bit off-putting at first but
personally I like the fact that it slows the pace
a little and focuses you on actually clearing
away enemies in your immediate vicinity before
moving on instead of potentially rushing like
some unstoppable killing machine through the game
a la Metal
Slug.
An excellent arcade-perfect Sega
Saturn conversion of Three
Wonders was released in 1998 by Xing,
along with a Playstation version (which I've not
seen but I would assume is still pretty good).
The game is also featured on the recently
released (and rather brilliant) Capcom
Classics Volume 2 on Playstation
2, a veritable treasure trove of CPS1
classics that also boasts the likes of 1941,
Varth and Strider.
PSP owners can also grab Capcom
Classics Remixed for a handheld version.
Midnight Wanderers is one of the
most perfect and playable platform shooters ever
created and you owe it to yourself to own it,
along with the wonderful Chariot,
on at least one of these formats.

And they all lived
happily ever after..
Over to Malc for a look at the
second game in the Wonder 3
trilogy, Chariot! MikeB
Continued
on next
page!
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See also: CAPCOM

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