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"How are you gentlemen.
All your base are belong to us !! You are on the way to
destruction. You have no chance to survive make your
time."
But this is not a scratch on the surface. The game is what is important. It is the embodiment of what a side-scrolling shooter should be. The enemies look dated. The scenery is peculiar. The weaponry is somewhat limiting. The ending makes no sense. And then you start all over again. The levels have "themes", but they are all so blatantly rip-offs of other games that it is for the most part amusing. So how can it possibly redeem itself? It's the quirky twists that make this game. It has more character than any of the current crop of high-detail 3d first person shooters. Don't get me wrong.. I play them and love them. But this far outshines them. It just feels right. Play it (in Genecyst) and see, and be prepared to save often...
The music
shines as ahead-of-it's time techno. An mp3 was
created of it which can be found at mp3.com, and which can also be partly attributed to
the massive rise in the awareness around the game.
I've completed this game more
than ten times in a row (I wanted to see what the counter
would do once it's digit was forced past a single number
barrier; sadly it goes to letters, and I really can't be
bothered to see what happens after that) and I have a
save-game for genecyst for anyone interested in playing
at this unfeasably difficult level. Most of the reviews of this game have tended
to focus on the intro and ignore or slander the game
beneath, but I think that to do so would be a grave
injustice to one of my most-loved games ever.
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