![]() |
|
All content on this site Copyright
©2006 DanP. All rights reserved.
|
![]()
| Game: Gravitar/Black Widow
Symptom: Failing linear scaling test game doesnt zoom into the planets surface
Fix: replace DAC08 at D9
Symptom: No vector output but game plays blind
Fix: Replace AVG custom (137179-100) at J9
Symptom: Unstable video and report of 7 (bad ROM) in self test
Fix: Replace all roms with another set (bad ROM tested OK?)
Symptom: Board dead
Action: removed Pokeys graphics will now run fine (they can affect the address lines)
Fix: replaced bad pokeys
Game: Asteroids Deluxe
Symptom: Occasional resets, sometimes blows pokey chips, killed a known working boardset (now has a dead short somewhere on the 5v line).
Action: Looked at edge connector. Its looking very old. Tried prising the connector pins out again to give them a bit more grip on the PCB edge connector. Improved situation but still has occasional glitches.
Fix: Replaced edge connector (slow and laborious), and now have jumpers from 5V and GND direct from the AR board to the test points on the PCB have done this on all my Atari vector games.
Symptom: 5v measures 6v at lowest adjustment on the AR1
Action: Found R29 (10ohm resistor) measuring over 1Kohm
Fix: replaced R29
Symptom: Audio very quiet even at max volume
Action: Tried another AR2 and audio was fine so not a problem with the board set. Replaced the TDA2002s on the AR1 and audio is now fine.
Fix: Replace TDA2002s
Symptom: Audio has a loud hum/buzzing
Action: Measured resistance between the AR1 and PCB ground found to be 50ohms! Added jumper wire from AR1 GND to PCB GND and sound now fine.
Fix: Add jumper wire from AR1 ground to PCB
Symptom: Random resets
Action: measured AR1 5v voltage and found it at only 4.8v
Fix: increased 5v line to 5.1v and game now OK
Symptom: Graphics glitches
Fix: tightened molex connector and secured with a cable tie
Symptom: Game plays blind spot killer not always on
Action: Turned up brightness, now have image showing the retrace lines. Suspect the Z circuit. Found Q02 (2N3904) with broken middle leg.
Fix: Replaced Q02
Game: Asteroids
Symptom: Blooming screen
Action: Measured HV only 5KV and observed blue sparking from HV box
Fix: Applied a sealant to HV wire coming out of the voltage doubler (VD900). This stopped the HV arcing to the grounded HV box. HV now at 12KV and blooming gone.
Symptom: Buzzing in audio and loud thumping occasionally in sound
Fix: Replace 2N3055 transistor in AR1
Symptom: Heavy knock on cab would reset game
Fix: Reflowed solder over suspect joint on AR1 fixed it.
Game: Battlezone
Symptom: Random resets during gameplay
Action: Measured 5v at boardset measured at 6v, and is at its minimum adjustment on AR2.
Fix: Replaced 2N2035 and applied new caps to AR2. 5v now adjusted to 5v and game works fine.
Game: Defender
Symptom: No blue on screen.
Action: Found transistor missing (Q1, Q2, or Q3 cant remember which).
Fix: Replaced missing transistor.
Symptom: Stuck in Rug test
Action: Romident all the ROMs, found bad ROM.
Fix: Replaced and all OK.
Game: Star Wars
Symptom: Some odd graphics during gameplay. Scale test fails with one side of the square box detaching from the box.
Action: Looked for broken links/components on AVG board. Found .01k Cap at C2 had a broken leg.
Fix: Replaced cap at C2.
Game: Tron
Symptom: Totally dead
Fix: bent reset pin on PCB so that the reset line does not connect. Game now boots fine. Need to fix that Reset line at some point in the future
Game: Super Cobra
Symptom: Random resets.
Fix: Tried on other Jamma cabinets and game always ran fine. Replaced switcher power supply in suspect cabinet.
Game: Pole Position 2
Symptom: Dead
Fix: swapped in a known good Z80 cpu. Game now boots and plays fine. |